In this economic worker-placement game, players take on the role of merchants in the Italian port town of Amalfi during the Renaissance period.
Description:
The town was a dominant maritime power during the previous century, but its importance has diminished. The merchants of Amalfi are eager to recapture their previous success and revive the abandoned port town, but they have only four ships. Players' ships are used to navigate, but also to store their resources. With their resources, they will be able to: -Discover charts and thus get better destinations for their actions. -Acquire paints, books, and historical monuments to earn honor and bonuses. -Invite renowned historical figures to support their strategy. -Construct new ships to have more workers and take more actions. The game ends after four rounds, and the player with the most points wins.
An abstract "play-one-draw-one" card game with one simple goal: score! Each turn you'll play a card from your hand, score it, then draw a new card to replace it.
Description:
Every card has a unique scoring condition that will score differently based on the cards you have already played--as well as those your opponent has played. Map out your strategy to maximize your scoring, while also trying to limit your opponents! At the end of the round, a victory point is awarded to the player with the highest total score, as well as the player with the highest individual card score. Players' hands are carried over between rounds, allowing you to save powerful scoring combinations for just the right moment. After four rounds, whoever has the most victory points wins!
An abstract "play-one-draw-one" card game with one simple goal: score! Each turn you'll play a card from your hand, score it, then draw a new card to replace it.
Description:
Every card has a unique scoring condition that will score differently based on the cards you have already played--as well as those your opponent has played. Map out your strategy to maximize your scoring, while also trying to limit your opponents! At the end of the round, a victory point is awarded to the player with the highest total score, as well as the player with the highest individual card score. Players' hands are carried over between rounds, allowing you to save powerful scoring combinations for just the right moment. After four rounds, whoever has the most victory points wins!
An abstract "play-one-draw-one" card game with one simple goal: score! Each turn you'll play a card from your hand, score it, then draw a new card to replace it.
Description:
Every card has a unique scoring condition that will score differently based on the cards you have already played--as well as those your opponent has played. Map out your strategy to maximize your scoring, while also trying to limit your opponents! At the end of the round, a victory point is awarded to the player with the highest total score, as well as the player with the highest individual card score. Players' hands are carried over between rounds, allowing you to save powerful scoring combinations for just the right moment. After four rounds, whoever has the most victory points wins!
An abstract "play-one-draw-one" card game with one simple goal: score! Each turn you'll play a card from your hand, score it, then draw a new card to replace it.
Description:
Every card has a unique scoring condition that will score differently based on the cards you have already played--as well as those your opponent has played. Map out your strategy to maximize your scoring, while also trying to limit your opponents! At the end of the round, a victory point is awarded to the player with the highest total score, as well as the player with the highest individual card score. Players' hands are carried over between rounds, allowing you to save powerful scoring combinations for just the right moment. After four rounds, whoever has the most victory points wins!
An abstract "play-one-draw-one" card game with one simple goal: score! Each turn you'll play a card from your hand, score it, then draw a new card to replace it.
Description:
Every card has a unique scoring condition that will score differently based on the cards you have already played--as well as those your opponent has played. Map out your strategy to maximize your scoring, while also trying to limit your opponents! At the end of the round, a victory point is awarded to the player with the highest total score, as well as the player with the highest individual card score. Players' hands are carried over between rounds, allowing you to save powerful scoring combinations for just the right moment. After four rounds, whoever has the most victory points wins!
An abstract "play-one-draw-one" card game with one simple goal: score! Each turn you'll play a card from your hand, score it, then draw a new card to replace it.
Description:
Every card has a unique scoring condition that will score differently based on the cards you have already played--as well as those your opponent has played. Map out your strategy to maximize your scoring, while also trying to limit your opponents! At the end of the round, a victory point is awarded to the player with the highest total score, as well as the player with the highest individual card score. Players' hands are carried over between rounds, allowing you to save powerful scoring combinations for just the right moment. After four rounds, whoever has the most victory points wins!
An abstract "play-one-draw-one" card game with one simple goal: score! Each turn you'll play a card from your hand, score it, then draw a new card to replace it.
Description:
Every card has a unique scoring condition that will score differently based on the cards you have already played--as well as those your opponent has played. Map out your strategy to maximize your scoring, while also trying to limit your opponents! At the end of the round, a victory point is awarded to the player with the highest total score, as well as the player with the highest individual card score. Players' hands are carried over between rounds, allowing you to save powerful scoring combinations for just the right moment. After four rounds, whoever has the most victory points wins!
In this deductive party game, you must guess the hidden identity of your opponents while trying to make them guess yours.
Description:
At the start of a round, you receive a key card that indicates your identity among the eight characters on the table. Using double-sided "picto" cards, you try to give clues to your character so that others can guess who you are, while simultaneously guessing their character earning points for each success. Each round, new characters appear on the table, giving you and everyone else a fresh face to guess, but your supply of picto cards is never replenished, so you must be judicious when using them in order not to run out by game's end. After the fourth round, whoever has scored the most points wins. Will you be able to act both as a skilled informant and a sharp observer?
In this deductive party game, you must guess the hidden identity of your opponents while trying to make them guess yours.
Description:
At the start of a round, you receive a key card that indicates your identity among the eight characters on the table. Using double-sided "picto" cards, you try to give clues to your character so that others can guess who you are, while simultaneously guessing their character earning points for each success. Each round, new characters appear on the table, giving you and everyone else a fresh face to guess, but your supply of picto cards is never replenished, so you must be judicious when using them in order not to run out by game's end. After the fourth round, whoever has scored the most points wins. Will you be able to act both as a skilled informant and a sharp observer?