Youre a busy businesswoman in the big city, and you happen to be starring in a Christmas movie. So why does the town feel weird? And what happened to your script? Holiday hijinks ensue.
In a time before cell phones and the Internet, seven residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Description:
Game 1 of Everyday Oddities, a series of games following the same characters. Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. Our characters' lives, recently intertwined, confront tragedy and dire warning. They process their grief and fear even as they scramble to prepare for an unknown terror. Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, persecution of minorities of all kinds.
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Description:
Game 3 of Everyday Oddities, a series of games following the same characters. Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. An effort to cover up the deadly consequences of heroic acts puts the victimized under unjust scrutiny. How do you fight corruption within your own community without becoming anathema to it? Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, persecution of minorities of all kinds.
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Description:
Game 3 of Everyday Oddities, a series of games following the same characters. Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. An effort to cover up the deadly consequences of heroic acts puts the victimized under unjust scrutiny. How do you fight corruption within your own community without becoming anathema to it? Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, persecution of minorities of all kinds.
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Description:
Game 2 of Everyday Oddities, a series of games following the same characters. Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. After paying a high price to seal a breach into their world, even as they mourn, our characters realize the intrusion they sought to prevent is larger in scale than they could ever imagine. Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, war, sexism, racism, religious intolerance and threat of sexual assault and torture (both off stage).
For first time game masters. Learn some of the ins and outs of running a good game. Go over dos and don'ts and how to pace. Questions answered, thoughts provoked.
True horror is very special. It is not body count. It is not slasher. It is thought provoking and personal. Normal things that are not normal. Come play in the 25th anniversary of a true Horror game.