In a time before cell phones and the Internet, seven residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Long Description:
Game 1 of Everyday Oddities, a series of games following the same characters. Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. Our characters' lives, recently intertwined, confront tragedy and dire warning. They process their grief and fear even as they scramble to prepare for an unknown terror. Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, persecution of minorities of all kinds.
Event Type:
RPG - Role Playing Game
Game System:
homebrew
Rules Edition:
homebrew
Minimum Players:
4
Maximum Players:
7
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)