In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Long Description:
Game 2 of Everyday Oddities, a series of games following the same characters. Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. After paying a high price to seal a breach into their world, even as they mourn, our characters realize the intrusion they sought to prevent is larger in scale than they could ever imagine. Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, war, sexism, racism, religious intolerance and threat of sexual assault and torture (both off stage).
Event Type:
RPG - Role Playing Game
Game System:
homebrew
Rules Edition:
homebrew
Minimum Players:
4
Maximum Players:
7
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)