Interstellar travel is generally safe, but when something goes wrong what hope does one have? Serious gameplay about relationships and difficult decisions in the face of death.
Description:
A proximity alert brings the ship lurching out of hyperspace. A rush of movement as passengers and crew are propelled into lifeboats by alarm klaxons. As the small ships detach, there is a moment of calm, but time is running out. Adrift explores relationships, allegiances, acceptance, very difficult decisions and their equally difficult consequences. Death and the meaning and value of life are major themes. This game has little focus on plot, action, or problem solving. It has a significant focus on characters and choosing to experience a time and place in game we would never want to experience in reality. The game will include a mandatory workshop and optional debrief. Rules are simple and will be taught.
Former members of Delta Flight join with new companions to investigate new challenges.
Description:
It's August 1985. A year ago, Department H closed operations, and the Flight teams have been disbanded. Half of Delta have gone their separate ways. The rest have taken the offer of Marie Laveau (the "Voodoo Queen") to be their benefactor in looking into strange events on the fringes of the Marvel Universe. Today, they meet their new companions and together, begin their new adventures. Storytelling and role playing emphasized. Dice not required.
Former members of Delta Flight join with new companions to investigate new challenges.
Description:
It's August 1985. A year ago, Department H closed operations, and the Flight teams have been disbanded. Half of Delta have gone their separate ways. The rest have taken the offer of Marie Laveau (the "Voodoo Queen") to be their benefactor in looking into strange events on the fringes of the Marvel Universe. Today, they meet their new companions and together, begin their new adventures. Storytelling and role playing emphasized. Dice not required.
Former members of Delta Flight join with new companions to investigate new challenges.
Description:
It's August 1985. A year ago, Department H closed operations, and the Flight teams have been disbanded. Half of Delta have gone their separate ways. The rest have taken the offer of Marie Laveau (the "Voodoo Queen") to be their benefactor in looking into strange events on the fringes of the Marvel Universe. Today, they meet their new companions and together, begin their new adventures. Storytelling and role playing emphasized. Dice not required.
Youre a busy businesswoman in the big city, and you happen to be starring in a Christmas movie. So why does the town feel weird? And what happened to your script? Holiday hijinks ensue.
Youre a busy businesswoman in the big city, and you happen to be starring in a Christmas movie. So why does the town feel weird? And what happened to your script? Holiday hijinks ensue.
In a time before cell phones and the Internet, seven residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Description:
Game 1 of Everyday Oddities, a series of games following the same characters. Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. Our characters' lives, recently intertwined, confront tragedy and dire warning. They process their grief and fear even as they scramble to prepare for an unknown terror. Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, persecution of minorities of all kinds.
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Description:
Game 3 of Everyday Oddities, a series of games following the same characters. Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. An effort to cover up the deadly consequences of heroic acts puts the victimized under unjust scrutiny. How do you fight corruption within your own community without becoming anathema to it? Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, persecution of minorities of all kinds.
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Description:
Game 3 of Everyday Oddities, a series of games following the same characters. Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. An effort to cover up the deadly consequences of heroic acts puts the victimized under unjust scrutiny. How do you fight corruption within your own community without becoming anathema to it? Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, persecution of minorities of all kinds.
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Description:
Game 2 of Everyday Oddities, a series of games following the same characters. Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. After paying a high price to seal a breach into their world, even as they mourn, our characters realize the intrusion they sought to prevent is larger in scale than they could ever imagine. Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, war, sexism, racism, religious intolerance and threat of sexual assault and torture (both off stage).