The Orb of Night is Missing, stolen from a diplomatic caravan by Three-Fingers, the Thief. If not retrieved, it will cause a war between two nations & possibly the entire Kingdom of Kuldarr.
Description:
The Orb of Night is missing, stolen by a thief only known as Three-Fingers. Its loss will herald a war like no one has seen for over seven hundred winters. A war that will consume the Kingdom of Kuldarr in violence, terror, and death. All of this will happen if no one stops Three-Fingers in time. He has fled to the booming trade town of Agot, where a wild tide looms on the horizon, threatening to engulf the town in madness and flames. Can you find Three-Fingers, find the Orb of Night, and survive the crushing torrent of The Wild Tide, or be swallowed in the maelstrom like many before you?
The Orb of Night is Missing, stolen from a diplomatic caravan by Three-Fingers, the Thief. If not retrieved, it will cause a war between two nations & possibly the entire Kingdom of Kuldarr.
Description:
The Orb of Night is missing, stolen by a thief only known as Three-Fingers. Its loss will herald a war like no one has seen for over seven hundred winters. A war that will consume the Kingdom of Kuldarr in violence, terror, and death. All of this will happen if no one stops Three-Fingers in time. He has fled to the booming trade town of Agot, where a wild tide looms on the horizon, threatening to engulf the town in madness and flames. Can you find Three-Fingers, find the Orb of Night, and survive the crushing torrent of The Wild Tide, or be swallowed in the maelstrom like many before you?
The Orb of Night is Missing, stolen from a diplomatic caravan by Three-Fingers, the Thief. If not retrieved, it will cause a war between two nations & possibly the entire Kingdom of Kuldarr.
Description:
The Orb of Night is missing, stolen by a thief only known as Three-Fingers. Its loss will herald a war like no one has seen for over seven hundred winters. A war that will consume the Kingdom of Kuldarr in violence, terror, and death. All of this will happen if no one stops Three-Fingers in time. He has fled to the booming trade town of Agot, where a wild tide looms on the horizon, threatening to engulf the town in madness and flames. Can you find Three-Fingers, find the Orb of Night, and survive the crushing torrent of The Wild Tide, or be swallowed in the maelstrom like many before you?
A 6th-level wilderness adventure set in Middle Earth.
Description:
This adventure is set in the northern Marches of Rhudaur in J.R.R. Tolkien's Middle Earth approximately 30 years before the events of The Hobbit. This adventure draws heavily from early MERP products (though not MERP rules), so don't read through your back catalog of these classics if you don't want spoilers.
The small town of Dappled Hollow may not seem exciting at first glance, but the longer you visit, the stranger it becomes. What strange fate awaits at the heart of this town?
Description:
"The small town of Dappled Hollow may not seem exciting at first glance, but the longer you visit, the stranger it becomes. Mutated livestock, strange creatures calling out in the night, and generational curses plague this otherwise beautiful village. What will you find at the heart of this town?
Revenant's Day is a four-hour one-shot set in the world of Kaeledor, design for play for level 1 characters.
Titanskeep is an upcoming system-agnostic fantasy-horror setting from Hexed and supported by Norse Foundry."
Enter the city of Vestille and the Peer Tourney, a chance to win coin, honor, and a place in history amongst those who wield the Nemarie blades!
Description:
Every year, the city of Vestille honors one of The Peers for their service, 12 knights who completed perilous quests and earned a place in history. During the day celebrants anticipate the announcement of Peer Tourney, a challenge that, if successfully overcome, wins a coin prize and The Peers Heart, a beautiful medallion. Our adventurers have entered the tourney in the hopes of winning the prize, and marking their own place in history.
The Dark Heart Dare is a four-hour one-shot set in the world of Kaelador designed for play for levels 1-4 characters.
Titanskeep is an upcoming system-agnostic high fantasy setting from Hexed and supported by Norse Foundry.
Those few brave enough to enter the ancient winery atop the hill tell tales of ghosts and malevolent spirits. Do you dare explore the manse and grounds and discover the truth for yourself?
Description:
An abandoned winery with a dark past sits atop the hill overlooking Haver's Crossing like a brooding, decaying corpse. Those few brave enough to enter tell tales of objects moving on their own and the nearby villagers say lights moving about when there should be none. Do you dare explore the manse and grounds?
The Haunted Winery is a four-hour one-shot set in the world of Kaeledor, design for play for level 1 characters.
Titanskeep is an upcoming system-agnostic fantasy-horror setting from Hexed and supported by Norse Foundry."
Shipwrecked and left to cross a barren, corrupted badlands on foot, you must use all the resources at your disposal, including your wits, magic, and combat prowess to survive the trip to Harthorpe.
Description:
"Shipwrecked and forced to survive across the barren, corrupted badlands along the Zal River, you must use all the resources at your disposal, including your wits, magic, and combat prowess to survive the trip to the port city of Harthorpe.
Where the Zal River Flows is a four-hour one-shot set in the world of Kaelador designed for play for level 3 characters.
Titanskeep is an upcoming system-agnostic fantasy-horror setting from Hexed and supported by Norse Foundry."
Shipwrecked and left to cross a barren, corrupted badlands on foot, you must use all the resources at your disposal, including your wits, magic, and combat prowess to survive the trip to Harthorpe.
Description:
"Shipwrecked and forced to survive across the barren, corrupted badlands along the Zal River, you must use all the resources at your disposal, including your wits, magic, and combat prowess to survive the trip to the port city of Harthorpe.
Where the Zal River Flows is a four-hour one-shot set in the world of Kaelador designed for play for level 3 characters.
Titanskeep is an upcoming system-agnostic fantasy-horror setting from Hexed and supported by Norse Foundry."
Shipwrecked and left to cross a barren, corrupted badlands on foot, you must use all the resources at your disposal, including your wits, magic, and combat prowess to survive the trip to Harthorpe.
Description:
"Shipwrecked and forced to survive across the barren, corrupted badlands along the Zal River, you must use all the resources at your disposal, including your wits, magic, and combat prowess to survive the trip to the port city of Harthorpe.
Where the Zal River Flows is a four-hour one-shot set in the world of Kaelador designed for play for level 3 characters.
Titanskeep is an upcoming system-agnostic fantasy-horror setting from Hexed and supported by Norse Foundry."