The Orb of Night is Missing, stolen from a diplomatic caravan by Three-Fingers, the Thief. If not retrieved, it will cause a war between two nations & possibly the entire Kingdom of Kuldarr.
Long Description:
The Orb of Night is missing, stolen by a thief only known as Three-Fingers. Its loss will herald a war like no one has seen for over seven hundred winters. A war that will consume the Kingdom of Kuldarr in violence, terror, and death. All of this will happen if no one stops Three-Fingers in time. He has fled to the booming trade town of Agot, where a wild tide looms on the horizon, threatening to engulf the town in madness and flames. Can you find Three-Fingers, find the Orb of Night, and survive the crushing torrent of The Wild Tide, or be swallowed in the maelstrom like many before you?
Event Type:
RPG - Role Playing Game
Game System:
Pathfinder
Rules Edition:
1st
Minimum Players:
4
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)