Explore the Evolution: Pathfinder RPG (2nd edition)
Summary:
Join Paizo Publisher Erik Mona and Director of Game Design Jason Bulmahn to take a sneak peek at the next evolution of the Pathfinder Roleplaying Game, launching at Gen Con 2019.
P/L? Balance Sheet? What does all this mean? I JUST WANT TO SELL GAMES! Come let the Witten Financial team of experts demystify the world of financial reports to help you run a better business!
New for Gen Con 2019 -- a continuation of our core Finance 101 training seminar. This seminar will mainly focus on Cash Flow Analysis and Inventory Management, building on the Finance 101 themes.
Tailoring library game programs to include working with caregivers, organization of game night for disabled, different types of programs, and ideas for funding, promotion, and partnerships.
Description:
Game Night for Disabled Patrons (Updated): Tailoring library game programs to include all patrons. Includes working with caregivers, organization of game night for disabled, different types of programs, and ideas for funding, promotion, and partnerships. This is an updated seminar from the one offered in 2014. Presented by Beth Pintal (Librarian, Indianapolis Public Library) and Kyle Schenetzke (former Teen Librarian, Hamilton County Public Library).
Yeah, yeah - anyone can do a Jeopardy review game. Both commercial and teacher created games presented. Emphasis on middle school science and above but some topics useful for any/all high school.
Description:
Emphasis on science and math (presenter is a high school physics teacher) but some topics useful for middle school science and any high school subject.
Gamification: Getting Inclusion Students Invested in Your Lesson
Summary:
Learn why and how Gamification can be used to increase engagement levels of inclusion students with examples, discussion, and a formula for creating your own games.
Like any innovative pedagogy or curriculum, implementing games in the educational setting has its challenges from standards to administrative to effective deployment. Handouts provided. Ideas welcome!
Geopolitics in the College Classroom: A Middle East case study
Summary:
We use Hegemony: The Competition for the Contemporary Middle East as a case study to demonstrate the educational applications, opportunities and challenges using board games in the classroom.
Description:
Board games offer us opportunities to explore complex topics, nuance stereotypes, and increase our understanding of multiple perspectives. These tools are especially relevant in the classroom as a way to sidestep entrenched opinions and facilitate critical thinking.
The event focuses on Hegemony: The Competition for the Contemporary Middle East, a card-driven game we designed that covers geopolitics in the region. The game covers the 1979-2019 period and includes events such as 9/11 and the Syrian Civil War. Players balance their regional objectives within shifting international realities and their ideologies.
We discuss the historical perspective underlying Hegemony and analyze it as a cultural object. We also contextualize the game through investigating the tension between games and simulations while considering board games as potential tools for discussing contemporary geopolitics.
How Do I Build My Board Game Collection At My Library?
Summary:
Are you thinking about starting a board game collection at your library and you have no idea where to start? Bartlett will help you get started, provide collection development titles, and more!
Description:
Jenn Bartlett, AKA The Board Game Librarian, as seen on The Dice Tower's Board Game Breakfast with her segment "From the Page to the Table", as well as her Instagram account @boardgamelibrarian, will share her knowledge of board game collection development from a library point of view. What titles should you buy? What titles go out and which languish on the shelves? Bartlett will have lists for participants to take home, and well as information on securing donations from publishers.