Gamification: Getting Inclusion Students Invested in Your Lesson
Title:
Gamification: Getting Inclusion Students Invested in Your Lesson
Year:
2019
Original Order:
9139
Game:
2019-TRD19155809
Short Description:
Learn why and how Gamification can be used to increase engagement levels of inclusion students with examples, discussion, and a formula for creating your own games.
Event Type:
TRD - Trade Day Event
Minimum Players:
1
Maximum Players:
40
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)