Geopolitics in the College Classroom: A Middle East case study
Title:
Geopolitics in the College Classroom: A Middle East case study
Year:
2019
Original Order:
231
Game:
2019-TRD19146121
Short Description:
We use Hegemony: The Competition for the Contemporary Middle East as a case study to demonstrate the educational applications, opportunities and challenges using board games in the classroom.
Long Description:
Board games offer us opportunities to explore complex topics, nuance stereotypes, and increase our understanding of multiple perspectives. These tools are especially relevant in the classroom as a way to sidestep entrenched opinions and facilitate critical thinking.
The event focuses on Hegemony: The Competition for the Contemporary Middle East, a card-driven game we designed that covers geopolitics in the region. The game covers the 1979-2019 period and includes events such as 9/11 and the Syrian Civil War. Players balance their regional objectives within shifting international realities and their ideologies.
We discuss the historical perspective underlying Hegemony and analyze it as a cultural object. We also contextualize the game through investigating the tension between games and simulations while considering board games as potential tools for discussing contemporary geopolitics.
Event Type:
TRD - Trade Day Event
Minimum Players:
1
Maximum Players:
50
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)