Let’s Play: Exploring The Use Of Gaming In Management Education
Summary:
We’ll explore gaming to increase student engagement through interactive discussion. Hands on, active play using different games to highlight how such use can creatively enforce terms & concepts.
Description:
Management researchers will generate an interactive discussion of the implications of using games, highlighting how we have used a variety of games in several different management courses. Through active participation, and guided by the facilitators, attendees will use commercially available games, such as Dungeons and Dragons, and well-known cultural references such as Harry Potter, to illustrate management course material, including diversity and individual differences. This symposium session will involve hands on experience for attendees to use different games highlighting how such use can creatively enforce terms and concepts in management education.
Based on the popular D&D, we highlight how this system can be used as a foundation to use character generation in an educational setting.
Description:
We introduce the creation of content-specific fictional characters (i.e., character building) as a role-playing activity, allowing students in Management and Leadership classrooms to meaningfully engage with course material while also stimulating students’ outside-the-box thinking and imagination. Character building as a classroom activity not only allows for creative thinking, but also serves to develop students’ skills in decision making, weighing and assessment of choices, and communicating about those challenges all while engaging with the course content in a creative, novel, and interesting way. We highlight an example character-building activity in which students create their ‘Ideal Leader’ in undergraduate and graduate classrooms, though this activity can be applied to a range of courses and specializations.