Let’s Play: Exploring The Use Of Gaming In Management Education
Title:
Let’s Play: Exploring The Use Of Gaming In Management Education
Year:
2022
Original Order:
1202
Game:
2022-TRD22202532
Group:
Auburn University
Short Description:
We’ll explore gaming to increase student engagement through interactive discussion. Hands on, active play using different games to highlight how such use can creatively enforce terms & concepts.
Long Description:
Management researchers will generate an interactive discussion of the implications of using games, highlighting how we have used a variety of games in several different management courses. Through active participation, and guided by the facilitators, attendees will use commercially available games, such as Dungeons and Dragons, and well-known cultural references such as Harry Potter, to illustrate management course material, including diversity and individual differences. This symposium session will involve hands on experience for attendees to use different games highlighting how such use can creatively enforce terms and concepts in management education.
Event Type:
TRD - Trade Day Event
Minimum Players:
4
Maximum Players:
50
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided:
Yes
Duration:
1.5
Game Master Names:
Ian Mercer, Gabby Swab, David Tomczyk, John Harris, Trade Day General