Based on the popular D&D, we highlight how this system can be used as a foundation to use character generation in an educational setting.
Long Description:
We introduce the creation of content-specific fictional characters (i.e., character building) as a role-playing activity, allowing students in Management and Leadership classrooms to meaningfully engage with course material while also stimulating students’ outside-the-box thinking and imagination. Character building as a classroom activity not only allows for creative thinking, but also serves to develop students’ skills in decision making, weighing and assessment of choices, and communicating about those challenges all while engaging with the course content in a creative, novel, and interesting way. We highlight an example character-building activity in which students create their ‘Ideal Leader’ in undergraduate and graduate classrooms, though this activity can be applied to a range of courses and specializations.
Event Type:
TRD - Trade Day Event
Minimum Players:
4
Maximum Players:
50
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided:
Yes
Duration:
1
Game Master Names:
Ian Mercer, John Harris, David Tomczyk, Gabby Swab, Trade Day General