Former members of Delta Flight join with new companions to investigate new challenges.
Description:
It's August 1985. A year ago, Department H closed operations, and the Flight teams have been disbanded. Half of Delta have gone their separate ways. The rest have taken the offer of Marie Laveau (the "Voodoo Queen") to be their benefactor in looking into strange events on the fringes of the Marvel Universe. Today, they meet their new companions and together, begin their new adventures. Storytelling and role playing emphasized. Dice not required.
Former members of Delta Flight join with new companions to investigate new challenges.
Description:
It's August 1985. A year ago, Department H closed operations, and the Flight teams have been disbanded. Half of Delta have gone their separate ways. The rest have taken the offer of Marie Laveau (the "Voodoo Queen") to be their benefactor in looking into strange events on the fringes of the Marvel Universe. Today, they meet their new companions and together, begin their new adventures. Storytelling and role playing emphasized. Dice not required.
Former members of Delta Flight join with new companions to investigate new challenges.
Description:
It's August 1985. A year ago, Department H closed operations, and the Flight teams have been disbanded. Half of Delta have gone their separate ways. The rest have taken the offer of Marie Laveau (the "Voodoo Queen") to be their benefactor in looking into strange events on the fringes of the Marvel Universe. Today, they meet their new companions and together, begin their new adventures. Storytelling and role playing emphasized. Dice not required.
Youre a busy businesswoman in the big city, and you happen to be starring in a Christmas movie. So why does the town feel weird? And what happened to your script? Holiday hijinks ensue.
Youre a busy businesswoman in the big city, and you happen to be starring in a Christmas movie. So why does the town feel weird? And what happened to your script? Holiday hijinks ensue.
In a time before cell phones and the Internet, seven residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Description:
Game 1 of Everyday Oddities, a series of games following the same characters. Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. Our characters' lives, recently intertwined, confront tragedy and dire warning. They process their grief and fear even as they scramble to prepare for an unknown terror. Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, persecution of minorities of all kinds.
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Description:
Game 3 of Everyday Oddities, a series of games following the same characters. Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. An effort to cover up the deadly consequences of heroic acts puts the victimized under unjust scrutiny. How do you fight corruption within your own community without becoming anathema to it? Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, persecution of minorities of all kinds.
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Description:
Game 3 of Everyday Oddities, a series of games following the same characters. Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. An effort to cover up the deadly consequences of heroic acts puts the victimized under unjust scrutiny. How do you fight corruption within your own community without becoming anathema to it? Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, persecution of minorities of all kinds.
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Description:
Game 2 of Everyday Oddities, a series of games following the same characters. Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. After paying a high price to seal a breach into their world, even as they mourn, our characters realize the intrusion they sought to prevent is larger in scale than they could ever imagine. Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, war, sexism, racism, religious intolerance and threat of sexual assault and torture (both off stage).
Play as woodland creatures gathering ingredients to make soup!
Description:
Looking for something casual, wholesome, and silly? Join the Soup Troupe on a whimsical adventure! This is an accessible gm-less game where players are woodland creatures gathering ingredients to make soup to heal weary travelers. Actions are determined by eating actual soup (or rolling dice as an alternative) and the book comes with a soup recipe in the back. Perfect for parties and potlucks, or for a group of friends wanting something quick to pickup and play. Big laughs and good company are always present when Good Soup is involved!