An adventure for players new set in the Midnight campaign setting.
Description:
From diverse places, each of our heroes encounter a strange doorway in the wilds and finds themselves together in another world. They must recover a sword before they are hunted by evil clerics. Can they complete their mission and solve the riddle of their presence to save this world and their own? An introduction to Havkmaster 5e, set in the Midnight campaign setting.
The U.S. uses its power militarily, economically, & magically. It leaves the last to the Office of Arcane Affairs. Take the role of agents choosing between national security & innocent lives.
After the clash in the Theft of the Moon, Beorn has a dangerous mission for you. It requires venturing into enemy lands during the most dangerous part of the year.