After a failed Waaagh last year the Orks are ready for another go. Prepare for total war vs the IG and Space Wolves as Ghazghkull seeks vengeance for destroying his Stompa!
Players take the role of agents for Apocalypse Prevention, Inc, protecting the world from supernatural danger every day. After a series of murders, there may be evidence of a haunting.
The heroes must use the mysterious powers of campfire stories passed down from generations to rescue a young maiden who was stolen away on her wedding day by a necromancer.
Description:
Setting out from Fleyton, the heroes take a night to gather their bearing while camped on the outskirts of the Forest of Corsona. They know the plan; venture into the forest, confront the necromancer, kill him, and save the maiden. The tricky part is getting through the forest. The old priest said in order to get through the forest, the heroes would need to invoke the magic of the forest by delight each other with time honored camp-fire stories. Supposedly, with their hidden ears, the woods will hear the stories and reveal the pathway to the necromancer's tower.
In the basement of Mrs. Frieda's Halfway Home, there is a hatch that no one goes into. Getting close to it just feels weird. But danger is the best adventure.
In the basement of Mrs. Frieda's Halfway Home, there is a hatch that no one goes into. Getting close to it just feels weird. But danger is the best adventure.
In the basement of Mrs. Frieda's Halfway Home, there is a hatch that no one goes into. Getting close to it just feels weird. But danger is the best adventure.
Play on a 3-D 12" x 26" x28" giant grid. Robots can move up & down as well as normally.
Description:
Play on a 3-D 12" x 26" x28" giant grid. Robots can move up & down as well as normally. They shoot forward & down. Conveyor belts go up & down as well as horizontal directions.
Establish your airline at the dawn of the aviation era! Play this on our large tabletop version!
Description:
It is the dawn of aviation, and you have a dream to set up the first airline to span the globe. Martin Wallace lets players control the fledgling national airlines of Europe in their quest to be the most successful! Play this on our large tabletop version!
Establish your airline at the dawn of the aviation era! Play this on our large tabletop version!
Description:
It is the dawn of aviation, and you have a dream to set up the first airline to span the globe. Martin Wallace lets players control the fledgling national airlines of Europe in their quest to be the most successful! Play this on our large tabletop version!