The heroes must use the mysterious powers of campfire stories passed down from generations to rescue a young maiden who was stolen away on her wedding day by a necromancer.
Long Description:
Setting out from Fleyton, the heroes take a night to gather their bearing while camped on the outskirts of the Forest of Corsona. They know the plan; venture into the forest, confront the necromancer, kill him, and save the maiden. The tricky part is getting through the forest. The old priest said in order to get through the forest, the heroes would need to invoke the magic of the forest by delight each other with time honored camp-fire stories. Supposedly, with their hidden ears, the woods will hear the stories and reveal the pathway to the necromancer's tower.
Event Type:
RPG - Role Playing Game
Game System:
Dungeons & Dragons
Rules Edition:
Advanced 2nd
Minimum Players:
5
Maximum Players:
6
Age Required:
Everyone (6+)
Experience Required:
Some (You've played it a bit and understand the basics)