As in 6 Nimmt!, players are constructing sets of cards, with the fifth card in a set taking the whole thing.
Description:
Relying heavily on his previous effort, 6 Nimmt!, Wolfgang Kramer has transformed it into a more strategic game. The deck is numbered from 1 to 98, with some of the cards having green bullheads and others having red bullheads. In this game greens are positive points and reds are negative points. As in 6 Nimmt!, players are constructing sets of cards, with the fifth card in a set taking the whole thing. This time, however, players take their turns sequentially and can play one to three cards from their hands. In a confusing twist, the Dutch edition of 6 Nimmt! is called Take 5! but is the progenitor game, not this game.
As in 6 Nimmt!, players are constructing sets of cards, with the fifth card in a set taking the whole thing.
Description:
Relying heavily on his previous effort, 6 Nimmt!, Wolfgang Kramer has transformed it into a more strategic game. The deck is numbered from 1 to 98, with some of the cards having green bullheads and others having red bullheads. In this game greens are positive points and reds are negative points. As in 6 Nimmt!, players are constructing sets of cards, with the fifth card in a set taking the whole thing. This time, however, players take their turns sequentially and can play one to three cards from their hands. In a confusing twist, the Dutch edition of 6 Nimmt! is called Take 5! but is the progenitor game, not this game.
A monster, a kidnapped youth, and a mysterious forest. Are you brave enough to go on a hunt through the Feywild - despite the wild magic that may lead you astray?
Description:
According to eyewitness reports, the monster that abducted young Chann was the size of two men, with vicious claws, fangs, and blood-red eyes. A bounty has been put out for adventurers and the mission is simple: go into the Woolfbrush Woods to find Chann, and bring back the child or the monster's head. But none who enter the wild forest emerge unchanged - what lies beyond that forbidding treeline? Rumors tell of the fabled Feywild, a home to wild magic and capricious creatures. Will you dare answer this call to adventure? The adventure author will be the Gamemaster for this session! This four-hour D&D 5e adventure is for Tier 1 characters - you may bring a character or use one of our 4th level pregens.
Sometimes you need to break a few laws to save society. This is an unusual adventure where you have the flexibility to tackle a loathsome judge through every nontraditional mean at your disposal.
Description:
You're six of the most powerful and influential citizens in the city, tasked with eliminating a corrupt magistrate any way you can. Problem is, he's politically untouchable and damned hard to kill. Find his weakness, apply leverage, and make the world a better place. This is an unusual adventure where you have tremendous flexibility to tackle a loathsome judge through creative problem-solving and every nontraditional means at your disposal. No rules knowledge necessary.
In Murcia there is an old Roman tower of whish is said: a prince hid his treasures away in it, then slew the slaves that had aided him.
Description:
This tower, called La Torre Ciega, was abandoned when he later died at the hands of his enemies, his riches were left without an owner. Will the players accept a mission to retrieve these riches?
The relative peace of Emerald City is shattered by a remnant of the past. An otherwise-normal day turns into a struggle against hypersonic ferrets, building-sized lizards, and flying sharks.
Description:
Can the heroes stop this neophyte villain before she crosses a line? Or will Emerald City fall to... The Reign of Cats and Dogs? This adventure is for heroes of Power Level 10. An assortment of premade characters will be available on hand for players to select from. The adventure will include social encounters, sleuthy investigation, and skill challenges, as well as exciting combat encounters.
The relative peace of Emerald City is shattered by a remnant of the past. An otherwise-normal day turns into a struggle against hypersonic ferrets, building-sized lizards, and flying sharks.
Description:
Can the heroes stop this neophyte villain before she crosses a line? Or will Emerald City fall to... The Reign of Cats and Dogs? This adventure is for heroes of Power Level 10. An assortment of premade characters will be available on hand for players to select from. The adventure will include social encounters, sleuthy investigation, and skill challenges, as well as exciting combat encounters.
Tales From the Freedomverse: Terror From The Skies!
Summary:
In a giant thunderstorm, a plane has crashed into the Freedom Medical Center! The storm grounded all air travel and first responders are stretched to their limits, who can help with this crisis?
Description:
Is this crash just bad luck and a symptom of the storm? Or is there a bigger story here hidden beneath the clouds...? Find out when your heroes face the Terror From the Skies! This adventure is for heroes of Power Level 10. An assortment of premade characters will be available on hand for players to select from. The adventure will include social encounters, sleuthy investigation, and skill challenges, as well as exciting combat encounters.
Tales From the Freedomverse: Terror From The Skies!
Summary:
In a giant thunderstorm, a plane has crashed into the Freedom Medical Center! The storm grounded all air travel and first responders are stretched to their limits, who can help with this crisis?
Description:
Is this crash just bad luck and a symptom of the storm? Or is there a bigger story here hidden beneath the clouds...? Find out when your heroes face the Terror From the Skies! This adventure is for heroes of Power Level 10. An assortment of premade characters will be available on hand for players to select from. The adventure will include social encounters, sleuthy investigation, and skill challenges, as well as exciting combat encounters.
Join the Find the Path crew as they play a Pathfinder Second Edition one shot set in Darkmoon Vale with familiar characters.
Description:
When a simple delivery goes awry, the heroes of Falcon's Hollow must race against time to save Elara's Halfway House. Can our brave adventurers save the town's only orphanage? What terrible secret is Elara hiding? Find out in this Pathfinder Second Edition adventure that serves as a prequel to Crown of the Kobold King!