As in 6 Nimmt!, players are constructing sets of cards, with the fifth card in a set taking the whole thing.
Long Description:
Relying heavily on his previous effort, 6 Nimmt!, Wolfgang Kramer has transformed it into a more strategic game. The deck is numbered from 1 to 98, with some of the cards having green bullheads and others having red bullheads. In this game greens are positive points and reds are negative points. As in 6 Nimmt!, players are constructing sets of cards, with the fifth card in a set taking the whole thing. This time, however, players take their turns sequentially and can play one to three cards from their hands. In a confusing twist, the Dutch edition of 6 Nimmt! is called Take 5! but is the progenitor game, not this game.
Event Type:
CGM - Non-Collectible / Tradable Card Game
Game System:
Take 5!
Rules Edition:
1st
Minimum Players:
2
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)