Having heard whispers of his brother's travels, Savors has always felt 1 step behind in his pursuit.
Description:
Having heard whispers of his brothers travels, Savors has always felt one step behind in his pursuit. With the desert behind him and his friends at his side the trail is growing warm again. Who is to be trusted? What is Xens after?
A growing movement has arisen in the communities surrounding the White Glut survivors. But is their movement as harmless as they say?
Description:
A growing movement has arisen in the communities surrounding the White Glut survivors. Dissatisfied with the side effects of Berith's Gift, a group of clerics calling themselves the "Sons of Ozymandias" have begun to offer an alternative. But is their movement as good-natured and harmless as they say?
In this Planescape adventure, Celestia dispatches an elite group of warriors on a reconnaissance mission to the Abyss. No prior knowledge of Planescape required.
Different groups within the city are hiring & have devised a way to test applicants. But are you up to solving the mystery while impressing the judges?
Description:
Different groups within the city are hiring and have devised a way to test applicants. But are you up to solving the mystery while impressing the judges?
Starting at level 4, a story & role-play heavy game set in a magical deep-wood where heroes & nobodies alike will surely find adventure. Dungeoneering involved/encouraged, but not the only focus.
Description:
I plan for us to play six hours on Thursday, Friday, and Saturday, so make sure to find the other two events to finish the campaign!
An ancient foe threatened to destroy the sacred grove, but was recently rebuffed by a mighty band of heroes. YOU... are not those heroes. Those heroes have moved on to bigger and better things, apparently, and these days, everything in the small elven duchy of Eldavnerin seems relatively peaceful and routine. The only thing likely to cause any real trouble is ne'er do wells and busybodies rousing it up now that the woods are safe to travel again.
Somewhere deep within a big old forest just East of the Sword Coast, this game is intended to be a relatively low-key experience, where players drive the action and story, rather than dungeon crawling, or some other set of rails. Now, rails are fun too, this just isn't that type of game.
Starting at level 4, a story & role-play heavy game set in a magical deep-wood where heroes & nobodies alike will surely find adventure. Dungeoneering involved/encouraged, but not the only focus.
Description:
I plan for us to play six hours on Thursday, Friday, and Saturday so make sure to sign up for the other two to finish the campaign!
An ancient foe threatened to destroy the sacred grove, but was recently rebuffed by a mighty band of heroes. YOU... are not those heroes. Those heroes have moved on to bigger and better things, apparently, and these days, everything in the small elven duchy of Eldavnerin seems relatively peaceful and routine. The only thing likely to cause any real trouble is ne'er do wells and busybodies rousing it up now that the woods are safe to travel again.
Somewhere deep within a big old forest just East of the Sword Coast, this game is intended to be a relatively low-key experience, where players drive the action and story, rather than dungeon crawling, or some other set of rails. Now, rails are fun too, this just isn't that type of game.
Starting at level 4, a story & role-play heavy game set in a magical deep-wood where heroes & nobodies alike will surely find adventure. Dungeoneering involved/encouraged, but not the only focus.
Description:
I plan for us to play six hours on Thursday, Friday, and Saturday so make sure to sign up for the other two to be a part of the whole campaign!
An ancient foe threatened to destroy the sacred grove, but was recently rebuffed by a mighty band of heroes. YOU... are not those heroes. Those heroes have moved on to bigger and better things, apparently, and these days, everything in the small elven duchy of Eldavnerin seems relatively peaceful and routine. The only thing likely to cause any real trouble is ne'er do wells and busybodies rousing it up now that the woods are safe to travel again.
Somewhere deep within a big old forest just East of the Sword Coast, this game is intended to be a relatively low-key experience, where players drive the action and story, rather than dungeon crawling, or some other set of rails. Now, rails are fun too, this just isn't that type of game.
A woman pleads with you to join her quest. She must travel to the City of Splendor to find & help the mysterious Merronis.
Description:
Part One. You have been summoned to the church of Temorkin. A female pleads you to join her on her quest. She must travel to the City of Splendor to find & help the mysterious Merronis. Without much hesitation the group agrees to help, for you to have heard & felt her anguish. Make haste to the Inn of the Yawning Portal before it is too late.