Encounters 101: A Comprehensive Theory of Adventure Design
Summary:
Encounter Theory argues that the encounter, where players interact with the world of the RPG, is the meat & bones of all RPGs. Is this true, & how can it be applied by GMs & designers?
Everyday people trying to survive the Apocalypse in this worker placement gone wrong. A light twist on resource management with a dash of programming. Face your own Rube Goldberg Machine of death.
Description:
In EotL, you’re everyday people trying to survive in the shattered remains of civilization. Place your nuclear family in resource lines attempting to collect food, water, fuel, and ammo. Meanwhile, terrible things (played by you and your opponents) make life perilous. It’s worker placement gone horribly, horribly wrong. It’s a light twist on resource management with a dash of programming. Meet the creators (of End of the Line) and destroy your friends.
Everyday people trying to survive the Apocalypse in this worker placement gone wrong. A light twist on resource management with a dash of programming. Face your own Rube Goldberg Machine of death.
Description:
In EotL, you’re everyday people trying to survive in the shattered remains of civilization. Place your nuclear family in resource lines attempting to collect food, water, fuel, and ammo. Meanwhile, terrible things (played by you and your opponents) make life perilous. It’s worker placement gone horribly, horribly wrong. It’s a light twist on resource management with a dash of programming. Meet the creators (of End of the Line) and destroy your friends.
Everyday people trying to survive the Apocalypse in this worker placement gone wrong. A light twist on resource management with a dash of programming. Face your own Rube Goldberg Machine of death.
Description:
In EotL, you’re everyday people trying to survive in the shattered remains of civilization. Place your nuclear family in resource lines attempting to collect food, water, fuel, and ammo. Meanwhile, terrible things (played by you and your opponents) make life perilous. It’s worker placement gone horribly, horribly wrong. It’s a light twist on resource management with a dash of programming. Meet the creators (of End of the Line) and destroy your friends.
You are a prospector searching for gold in California at the time of the gold rush, searching for pockets of gold and hitting it rich at the poker table.
You are a prospector searching for gold in California at the time of the gold rush, searching for pockets of gold and hitting it rich at the poker table.
You are a prospector searching for gold in California at the time of the gold rush, searching for pockets of gold and hitting it rich at the poker table.
You are a prospector searching for gold in California at the time of the gold rush, searching for pockets of gold and hitting it rich at the poker table.