Prince Prospero is holding a lavish masquerade to escape the ravages of the Red Death. But the embodiment of the plague has infiltrated the party & is killing off the guests. Can you cast it out?
Prince Prospero is holding a lavish masquerade to escape the ravages of the Red Death. But the embodiment of the plague has infiltrated the party & is killing off the guests. Can you cast it out?
Prince Prospero is holding a lavish masquerade to escape the ravages of the Red Death. But the embodiment of the plague has infiltrated the party & is killing off the guests. Can you cast it out?
The fate of the galaxy hangs in the balance, & only you can act in time to save it!
Description:
"The council denied it, but Shepard was right. The Reapers are coming, and we're the only ones who can slow them down, no matter what the cost." Set during the last chapter of Mass Effect 2, your team stumbles upon information about a terrifying Reaper plot and must take steps to thwart them. This mission must succeed, even if no one comes back. Set in the Mass Effect universe from Bioware, this game uses a proprietary system created by author and game designer Erik Scott de Bie. Bring your favorite two d6s and your fabulous selves. Pre-gen characters will be provided. A knowledge of the Mass Effect games is recommended but not required.
A snatch-and-grab mission gone very wrong, & now you have to get out or get dead.
Description:
"It was supposed to be easy. Get in, get out, break a few heads on the way. No one could have anticipated what we found, though, and now it's all gone sideways. Time to do what we all do best: shoot our way out." Your team is tasked with salvaging certain data and artifacts from a derelict space station, only to discover the place is not quite as abandoned as your briefing suggested. Set in the Mass Effect universe from Bioware, this game uses a proprietary system created by author and game designer Erik Scott de Bie. Bring your favorite two d6s and your fabulous selves. Pre-gen characters will be provided. A knowledge of the Mass Effect games is recommended but not required.
Master GM Class: How to Give Players Freedom and Run Your Game As Designed
Summary:
This workshop will discuss the challenges & solutions to giving players the freedom & power to act as they want & still run the game you designed for them in whatever time constraints you have.
Description:
This workshop will discuss the challenges and solutions to giving players the freedom and power to act and still run the game you designed for them in whatever time constraints you have, from the perspective of both game and scenario designers, game masters running the games, and the players. Participants can bring the issues they are dealing with right now in their games and we will apply the thinking and potential solutions from the seminar to those games and issues. We will break into small groups. This workshop will be fun, informative, and you will take away some solutions you can apply to your circumstances immediately. Lead by two-time regional Iron GM winner Alex Jackl, a Dark Phoenix Game Master, and someone who has been designing, running, and playing games for 34 years.
Master GM Class: How to Give Players Freedom and Run Your Game as Designed
Summary:
This workshop will discuss the challenges & solutions to giving players the freedom & power to act as they want & still run the game you designed for them in whatever time constraints you have.
Description:
This workshop will discuss the challenges and solutions to giving players the freedom and power to act and still run the game you designed for them in whatever time constraints you have, from the perspective of both game and scenario designers, game masters running the games , and the players. Participants can bring the issues they are dealing with right now in their games and we will apply the thinking and potential solutions from the seminar to those games and issues. We will break into small groups. This workshop will be fun, informative, and you will take away some solutions you can apply to your circumstances immediately. Lead by two-time regional Iron GM winner Alex Jackl, a Dark Phoenix Game Master, and someone who has been designing, running, and playing games for 34 years.