Sauron has begun to marshal his forces for the final war against the free peoples of the west. Are you going to help lead this army, or are you going to put your life on the line to try and stop them?
Description:
2813 Third Age Sauron has begun to marshal his forces for the final war against the free peoples of the west. His eye has turned south and he needs to subjugate the remaining clans of the Khand Easterlings. Using his soldiers and half trolls from Far Harad, he needs to defeat but not destroy the “Ito Clan” of the Khand. On their march to the capital, Sturlurtsa Khand, they encounter a blocking force by the watch tower at Kruk Damun. Here is your chance to play either an evil army commander or a lesser evil commander.
Chose from 18 different races, build your empire, then take down a rival. Conquest of the StarLords: a space strategy game combining warfare, fog of war, diplomacy, economics, and backstabs.
Chose from 18 different races, build your empire, then take down a rival. Conquest of the StarLords: a space strategy game combining warfare, fog of war, diplomacy, economics, and backstabs.
1933. Romania. Gazing at the ravens circling the castle's dark spires, you wonder if this will be the place of your undoing. Enter the shadow-haunted world of Midnight Syndicate's latest album.
Description:
1933. Romania. A carriage meets you at the docks. The driver barely utters a word. Villagers quickly disappear from view as you pass. A train whistles in the distance, and you hear the mournful howl of a wolf. Suddenly, all the comforts of civilization seem very far away. Your destination finally appears through the trees, and you look forward to resting by the fire after a long journey. But as you gaze at the ravens circling the castle's dark spires, you wonder if this will be the place of your undoing.... Enter the shadow-haunted world of Midnight Syndicate in this event inspired by their new album, a tribute to classic Universal and Hammer Horror films. Costumes encouraged but not required. For more info, visit our Web site. We keep our player-to-GM ratio low, so you can concentrate on playing, not waiting. New LARPers will find our GMs helpful and encouraging.
1933. Romania. Gazing at the ravens circling the castle's dark spires, you wonder if this will be the place of your undoing. Enter the shadow-haunted world of Midnight Syndicate's latest album.
Description:
1933. Romania. A carriage meets you at the docks. The driver barely utters a word. Villagers quickly disappear from view as you pass. A train whistles in the distance, and you hear the mournful howl of a wolf. Suddenly, all the comforts of civilization seem very far away. Your destination finally appears through the trees, and you look forward to resting by the fire after a long journey. But as you gaze at the ravens circling the castle's dark spires, you wonder if this will be the place of your undoing.... Enter the shadow-haunted world of Midnight Syndicate in this event inspired by their new album, a tribute to classic Universal and Hammer Horror films. Costumes encouraged but not required. For more info, visit our Web site. We keep our player-to-GM ratio low, so you can concentrate on playing, not waiting. New LARPers will find our GMs helpful and encouraging.
Manage most aspects of the shipping business, from producing containers to selling them 2 ways. A certain amount of "economic co-operation" is essential.
Description:
The objective is to have the most money at the end of the game. Delivering containers to the "island" is the primary means of making money. Of course, you'll need to get containers TO your section of the island as well, which will require you to purchase them at auction when other players deliver to the island. While loans are possible for those "tight situations", they're dangerous, just as debt is in real life, and they carry a 10% per turn interest rate, so they're not cheap, either. Once you learn it, it's a very cool game, and I only wish it was still in print. A friend of mine liked the game so much he was willing to pay $300 on E-Bay for a used copy. Published by Modern Line, creators Thomas Ewert / Franz-Benno Delonge. One expansion. Currently out of print.
Manage most aspects of the shipping business, from producing containers to selling them 2 ways. A certain amount of "economic co-operation" is essential.
Description:
The objective is to have the most money at the end of the game. Delivering containers to the "island" is the primary means of making money. Of course, you'll need to get containers TO your section of the island as well, which will require you to purchase them at auction when other players deliver to the island. While loans are possible for those "tight situations", they're dangerous, just as debt is in real life, and they carry a 10% per turn interest rate, so they're not cheap, either. Once you learn it, it's a very cool game, and I only wish it was still in print. A friend of mine liked the game so much he was willing to pay $300 on E-Bay for a used copy. Published by Modern Line, creators Thomas Ewert / Franz-Benno Delonge. One expansion. Currently out of print.
The characters, researchers on a remote outpost, check in for a backup-and awaken in new bodies to discover two weeks of their lives are missing. This scenario is suitable for first time players.