Try to survive the infamous "Death House," your first stop in Barovia. (Intended for levels 1-3, new players welcome!)
Description:
This session will run an abbreviated version of the "Death House" scenario from the "Curse of Strahd" campaign setting. Dice, pencils, and -pre-made characters will be provided.
You are the leaders of your Clan, having fled your homeland into the wilderness of Dragon Pass. What dangers await you in your new home, and how will your people survive?
Description:
Banished from your homeland, your clan has survived great hardships in their journey to the dangerous lands of Dragon Pass. There are few of you now, less than a hundred from your once-mighty clan have survived the journey. They look to you, the elders who form the Clan Ring, for direction, leadership, and protection. Together you will guide your clan into Dragon Pass, found a new village, and explore the lands nearby. But you are not alone in Dragon Pass. Other settlers, Elder Races have lived here for centuries while no humans dared settle here, monsters of chaos seeking to unmake the world, and many other dangers besides await your people in your new home. Will your people thrive in their new home, or will history forget your clan ever existed?
Play at the table with the renowned publisher and creator herself. This exclusive campaign was developed as part of Beadle & Grimm’s Silver Edition of Fizban’s Treasury of Dragons. Lvl 3.
Description:
D&D in a Castle presents renowned DM Elisa Teague. A 20 year veteran in the Tabletop Games Industry, Elisa Teague has worked on over 100 published card and board games, written for various RPGs including Dungeons & Dragons, Wardlings, Kids on Bikes, and many more. Elisa has previously Senior Producer of Roleplaying Games at Renegade Game Studios, where she wrote and produced roleplaying books for the Power Rangers, G.I. Joe, and Transformers RPGs as well as Vampire: the Masquerade and the World of Darkness line. Known for social intrigue, deep mystery plots, and puzzles in her writing, she wrote the chapter on how to use puzzles in your game for D&D’s Tasha’s Cauldron of Everything and has designed puzzle events and ARGs for some of the largest companies and events in the world.
The city was at peace - as much as it can be - until a forgotten god turned up. Now they're causing anarchy and ripping apart everything you hold dear. Will you stop them or succumb to their power?
The city was at peace - as much as it can be - until a forgotten god turned up. Now they're causing anarchy and ripping apart everything you hold dear. Will you stop them or succumb to their power?
The city was at peace - as much as it can be - until a forgotten god turned up. Now they're causing anarchy and ripping apart everything you hold dear. Will you stop them or succumb to their power?
What begins as a normal day becomes an impossible journey into a TV dimension when a trickster demands the heroes relieve his boredom. Can they return reality to its regularly-scheduled programming?
Description:
What begins as a normal day fighting crime becomes an impossible journey into a dimension of nostalgia-fueled television when a cosmic trickster demands the heroes relieve his boredom. As (bad) luck would have it, the trickster isn't the only force working against the team. Can they return reality to its regularly-scheduled programming? Or will they be trapped forever in a nightmare of cliched sitcoms and cheesy action tropes?
A new hellhole has opened in the hinterlands and your Firehold is dispatching you and your Malice to combat the Monstryn escaping from within and contain the threat before it becomes an invasion.
Description:
You are a FangKnight, reborn as a Vampire through Uncanny Ritual and the blood of one of the Lords of your kind. Sworn to serve the Crown alongside your fellow Fangs in the Amarantha Order, you garrison the mighty Fireholds, fortresses built over the maws of Hell itself, and defend those within against the Monstryn that come from below. Together with your fellow FangKnights of the other Blood Hosts, you form Malices, groups of FangKnights dedicated to the cause. Word has reached your Firehold that a new Hellhole has opened in the Hinterlands, and you are the closest Firehold able to respond to the threat. Your Malice is being dispatched with all the men that can be spared to contain the Monstryn escaping the Hellhole and stop them from ravaging the countryside. Come try out the new game from the team at Lostlorn Games and the Mind of Mark Rein-Hagen, creator of the World of Darkness.
Huge gaming session with multiple New mini-campaigns before the final fight of the night! Prepare to siege a castle, overthrow a tyrant and save the realm!
This is part 2 of Darkmore Besieged. We take all the events of the previous night and build you a delicious soup of wanton destruction and exploding chickens.
Description:
How did the previous night go? This game will take the previous night's events into how the game plays out. Multiple GMs. Mini Campaigns that you choose. Did you leave some alive you shouldn't have? Will a vengeful family member seek you out for revenge? Was there a traitor in your midst? The night will be of your own making while you prepare for the final siege of the fortress. It will be a long night but a great one.