Raiders, radiation, and other threats of the post-apocalyptic wasteland - including a mysterious warlord with no face - stand between you and a before-times seed bank with life-saving grain.
Description:
In this post-apocalyptic scenario the PCs must find and retrieve viable grain from a before-times seed bank. But doing so means facing the dangers of raiders, radiation, and other threats of the desolate wasteland—including a mysterious warlord who has no face.
On the streets of Mulmaster, there is an addictive elixir called Black Bliss. It is only a matter of time before it starts to affect the city. Features mystery, exploration, and epic combat!
Description:
Character creation rules: Level 20 Point buy (27) Sourcebooks allowed: Dungeon Master's Guide, Player's Handbook, Fizban’s Treasury of Dragons, Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Tasha’s Cauldron of Everything, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Van Richten's Guide to Ravenloft, Monsters of the Multiverse, Astral Adventurer's Guide Magic items: Allowed from sourcebooks above 3 legendary 4 very rare 5 rare or uncommon You will start out with 30,000gp and can buy mundane items from the PHB and the following potions and scrolls: Healing- 50gp /// Climbing- 75gp /// Animal Friendship- 100gp /// greater healing- 100gp /// water breathing- 100gp /// superior healing- 500gp /// supreme healing- 1000gp /// invisibility- 5000gp Cantrip- 25gp /// 1st- 75gp /// 2nd- 150gp /// 3rd- 300gp /// 4th- 500gp /// 5th- 1000gp
A tactical card game with board deformation. Take control of a cyberpunk crew and direct your team of runners across a virtual reality network to steal your opponents data before they steal yours.
Description:
The core game mechanic is "hacking". Areas of the board are defined by connecting groups of same-colored hexes into "subnets". Both players can hack the board to change the color of any space on their turn, reshaping it as you play. Runners have infinite range within their subnets and are slowed by moving into new subnets. An enemy that sits across the board may be completely unreachable or totally exposed - you will control which. Each runner in your crew contributes a unique passive and active ability to your strategy and is equipped with a unique rig which will determine speed and strength when connected to virtual reality. Cards in hand effect the game in two ways. You can play them from your hand for their main text as in most card games but they are also flipped to determine runner damage and can contribute additional flip effects to attacks.
A tactical card game with board deformation. Take control of a cyberpunk crew and direct your team of runners across a virtual reality network to steal your opponents data before they steal yours.
Description:
The core game mechanic is "hacking". Areas of the board are defined by connecting groups of same-colored hexes into "subnets". Both players can hack the board to change the color of any space on their turn, reshaping it as you play. Runners have infinite range within their subnets and are slowed by moving into new subnets. An enemy that sits across the board may be completely unreachable or totally exposed - you will control which. Each runner in your crew contributes a unique passive and active ability to your strategy and is equipped with a unique rig which will determine speed and strength when connected to virtual reality. Cards in hand effect the game in two ways. You can play them from your hand for their main text as in most card games but they are also flipped to determine runner damage and can contribute additional flip effects to attacks.
A tactical card game with board deformation. Take control of a cyberpunk crew and direct your team of runners across a virtual reality network to steal your opponents data before they steal yours.
Description:
The core game mechanic is "hacking". Areas of the board are defined by connecting groups of same-colored hexes into "subnets". Both players can hack the board to change the color of any space on their turn, reshaping it as you play. Runners have infinite range within their subnets and are slowed by moving into new subnets. An enemy that sits across the board may be completely unreachable or totally exposed - you will control which. Each runner in your crew contributes a unique passive and active ability to your strategy and is equipped with a unique rig which will determine speed and strength when connected to virtual reality. Cards in hand effect the game in two ways. You can play them from your hand for their main text as in most card games but they are also flipped to determine runner damage and can contribute additional flip effects to attacks.
A tactical card game with board deformation. Take control of a cyberpunk crew and direct your team of runners across a virtual reality network to steal your opponents data before they steal yours.
Description:
The core game mechanic is "hacking". Areas of the board are defined by connecting groups of same-colored hexes into "subnets". Both players can hack the board to change the color of any space on their turn, reshaping it as you play. Runners have infinite range within their subnets and are slowed by moving into new subnets. An enemy that sits across the board may be completely unreachable or totally exposed - you will control which. Each runner in your crew contributes a unique passive and active ability to your strategy and is equipped with a unique rig which will determine speed and strength when connected to virtual reality. Cards in hand effect the game in two ways. You can play them from your hand for their main text as in most card games but they are also flipped to determine runner damage and can contribute additional flip effects to attacks.
A tactical card game with board deformation. Take control of a cyberpunk crew and direct your team of runners across a virtual reality network to steal your opponents data before they steal yours.
Description:
The core game mechanic is "hacking". Areas of the board are defined by connecting groups of same-colored hexes into "subnets". Both players can hack the board to change the color of any space on their turn, reshaping it as you play. Runners have infinite range within their subnets and are slowed by moving into new subnets. An enemy that sits across the board may be completely unreachable or totally exposed - you will control which. Each runner in your crew contributes a unique passive and active ability to your strategy and is equipped with a unique rig which will determine speed and strength when connected to virtual reality. Cards in hand effect the game in two ways. You can play them from your hand for their main text as in most card games but they are also flipped to determine runner damage and can contribute additional flip effects to attacks.
A tactical card game with board deformation. Take control of a cyberpunk crew and direct your team of runners across a virtual reality network to steal your opponents data before they steal yours.
Description:
The core game mechanic is "hacking". Areas of the board are defined by connecting groups of same-colored hexes into "subnets". Both players can hack the board to change the color of any space on their turn, reshaping it as you play. Runners have infinite range within their subnets and are slowed by moving into new subnets. An enemy that sits across the board may be completely unreachable or totally exposed - you will control which. Each runner in your crew contributes a unique passive and active ability to your strategy and is equipped with a unique rig which will determine speed and strength when connected to virtual reality. Cards in hand effect the game in two ways. You can play them from your hand for their main text as in most card games but they are also flipped to determine runner damage and can contribute additional flip effects to attacks.
A tactical card game with board deformation. Take control of a cyberpunk crew and direct your team of runners across a virtual reality network to steal your opponents data before they steal yours.
Description:
The core game mechanic is "hacking". Areas of the board are defined by connecting groups of same-colored hexes into "subnets". Both players can hack the board to change the color of any space on their turn, reshaping it as you play. Runners have infinite range within their subnets and are slowed by moving into new subnets. An enemy that sits across the board may be completely unreachable or totally exposed - you will control which. Each runner in your crew contributes a unique passive and active ability to your strategy and is equipped with a unique rig which will determine speed and strength when connected to virtual reality. Cards in hand effect the game in two ways. You can play them from your hand for their main text as in most card games but they are also flipped to determine runner damage and can contribute additional flip effects to attacks.
A tactical card game with board deformation. Take control of a cyberpunk crew and direct your team of runners across a virtual reality network to steal your opponents data before they steal yours.
Description:
The core game mechanic is "hacking". Areas of the board are defined by connecting groups of same-colored hexes into "subnets". Both players can hack the board to change the color of any space on their turn, reshaping it as you play. Runners have infinite range within their subnets and are slowed by moving into new subnets. An enemy that sits across the board may be completely unreachable or totally exposed - you will control which. Each runner in your crew contributes a unique passive and active ability to your strategy and is equipped with a unique rig which will determine speed and strength when connected to virtual reality. Cards in hand effect the game in two ways. You can play them from your hand for their main text as in most card games but they are also flipped to determine runner damage and can contribute additional flip effects to attacks.