Players control individual squads and tanks to resolve the same tactical dilemmas and decisions that commanders faced during some of the most ferocious battles of WWII.
Players control individual squads and tanks to resolve the same tactical dilemmas and decisions that commanders faced during some of the most ferocious battles of WWII.
Players control individual squads and tanks to resolve the same tactical dilemmas and decisions that commanders faced during some of the most ferocious battles of WWII.
Each player has a unique alien race, each with its own abilities, racing to conquer the planet. Blast the human resistance into submission as you unleash powerful alien weapons on the Earth.
Chose from 18 different races, build your empire, then take down a rival. Conquest of the StarLords: a space strategy game combining warfare, fog of war, diplomacy, economics, and backstabs.
Chose from 18 different races, build your empire, then take down a rival. Conquest of the StarLords: a space strategy game combining warfare, fog of war, diplomacy, economics, and backstabs.
Manage most aspects of the shipping business, from producing containers to selling them 2 ways. A certain amount of "economic co-operation" is essential.
Description:
The objective is to have the most money at the end of the game. Delivering containers to the "island" is the primary means of making money. Of course, you'll need to get containers TO your section of the island as well, which will require you to purchase them at auction when other players deliver to the island. While loans are possible for those "tight situations", they're dangerous, just as debt is in real life, and they carry a 10% per turn interest rate, so they're not cheap, either. Once you learn it, it's a very cool game, and I only wish it was still in print. A friend of mine liked the game so much he was willing to pay $300 on E-Bay for a used copy. Published by Modern Line, creators Thomas Ewert / Franz-Benno Delonge. One expansion. Currently out of print.
Manage most aspects of the shipping business, from producing containers to selling them 2 ways. A certain amount of "economic co-operation" is essential.
Description:
The objective is to have the most money at the end of the game. Delivering containers to the "island" is the primary means of making money. Of course, you'll need to get containers TO your section of the island as well, which will require you to purchase them at auction when other players deliver to the island. While loans are possible for those "tight situations", they're dangerous, just as debt is in real life, and they carry a 10% per turn interest rate, so they're not cheap, either. Once you learn it, it's a very cool game, and I only wish it was still in print. A friend of mine liked the game so much he was willing to pay $300 on E-Bay for a used copy. Published by Modern Line, creators Thomas Ewert / Franz-Benno Delonge. One expansion. Currently out of print.
Geared at younger children. Frank the farmer is proud of the delicious fruits that grow in his garden. Will Frank be able to catch the naughty ravens before they steal them?
The Galactic Realm is waning. The barbaric kingdoms must build up their energy & strike at the galactic core. The kingdom that does this will carve out the greatest empire.