High-pressure, co-operative, deduction mystery game where players work together to find hidden symbols, piece together clues, and arrest a culprit - all in just 5 minutes.
High-pressure, co-operative, deduction mystery game where players work together to find hidden symbols, piece together clues, and arrest a culprit - all in just 5 minutes.
High-pressure, co-operative, deduction mystery game where players work together to find hidden symbols, piece together clues, and arrest a culprit - all in just 5 minutes.
High-pressure, co-operative, deduction mystery game where players work together to find hidden symbols, piece together clues, and arrest a culprit - all in just 5 minutes.
5 Minutes to Midnight - AI and the Tabletop Gaming Industry
Summary:
From science fiction to hotly debated technology, AI is here. Controversy has followed, paired with utopian visions. One thing lis clear: AI will change the tabletop gaming industry.
Description:
For over 30 years I have watched and participated in evolutionary change in the tabletop gaming business but I have never seen anything with the potential to revolutionize the way games are created and published like AI. This panel will explore the ways AI may impact our business across many kinds of work - creative, operational, executive, etc.
Take control of the USS Enterprise, roll dice and survive the perils of your mission!
Description:
A cooperative dice placement game for 3-7 players who take the roles of crew members of either the USS Enterprise (from the original Star Trek series) or the USS Enterprise-D (from Star Trek: The Next Generation). Each crew member has a different ability and the crew’s abilities differ for each crew
Rogue Trader Vendet Corbin is ordered by the Lord Regent to deliver a vital package. Hunted by assassins and trapped in Ultramar, he must survive - or doom the realm.
Description:
Rogue Trader Vendet Corbin of House Vonice has led his dynasty for many years, when he is personally conscripted by the Lord Regent to transport a critically important package. The destination is secret, and the stakes are immense. Along the way, Corbin becomes the target of numerous assassins, forcing him to seek armed escorts. The reasons for the attempts on his life are uncertain: some believe they stem from his connections to criminal organizations, while others argue his flexible, non-dogmatic approach places him at odds with the Inquisition. It may be both—or something far more dangerous tied to the contents of the package itself. Whatever the truth, Corbin must survive long enough to escape Ultramar and complete the delivery. Failure is not an option, as the fate of Ultramar itself hangs in the balance.
500 Worlds of Ultramar: Alliance Under the Treason
Summary:
A forced Imperium-Aeldari alliance strikes the hospital-world Biham in Ultramar to stop a rising Chaos cult. Trust is absent, but survival demands cooperation before devastation follows.
Description:
Alliance Under the Treason follows a grim, necessity-driven alliance between the Imperium of Man and the Aeldari Craftworld Beul Wok’na. A newly emerging Chaos cult, calling itself the Inheritors, has escalated from minor, covert actions into increasingly bold and destabilizing attacks. Their pattern draws both factions to the planet Biham, a rare and irreplaceable hospital-world on the edge of Ultramar. One of only three such worlds in the entire Ultramar system, Biham is essential to sustaining Imperial forces and civilian populations alike. Its fall would be catastrophic. The threat deepens when evidence reveals the cult has also targeted Aeldari Craftworlds, implying motives that endanger both species. This alliance is not born of trust or diplomacy, but of survival, as ancient enemies are forced to stand together against a shared, growing darkness.
500 Worlds of Ultramar: Behind the Aquila's Shadow
Summary:
An Imperial stronghold in Ultramar has fallen silent behind enemy lines. Disguised, outgunned, and expendable, you're sent in to sabotage, extract a prisoner, and escape - if escape is even possible.
Description:
A loyal Imperial fortress has gone dark. Official records list it as destroyed, yet recent astropathic echoes suggest otherwise. Vox traffic, encrypted signals, and irregular troop movements indicate the installation is still active—now operating under unknown control.
You are deployed covertly, inserted far behind enemy lines under false identities and incomplete intelligence. Your objectives are simple on paper: infiltrate the stronghold, identify who or what now controls it, extract a high-value prisoner held within, and cripple the facility before it can threaten nearby Ultramar systems. Nothing about this mission is expected to go cleanly.
Good luck. The Emperor protects...sometimes."
Carnadeuos is a lush Imperial pleasure world, but beneath the Corv Desert lies an unrecorded Chaos temple. A dead priest fused to its gate and warring cults signal a growing threat.
Description:
On the surface, it remains a symbol of Imperial luxury and stability. Deep within the Corv Desert, the Inquisition has uncovered an ancient Chaos temple—one that appears in no Imperial records or archives. The structure predates all known settlements on the planet. Grafted directly into the temple’s sealed gate is the corpse of a long-dead heretical priest, his body fused with metal etched in blasphemous runes, as though the gate itself consumed him as part of some forgotten rite. Worse still, intelligence reports suggest the presence of two separate Chaos cults, locked in violent conflict over the site. Your mission is to investigate the temple, uncover the truth behind the cult war, and ensure whatever lies buried beneath the sands never threatens Ultramar. May the Emperor protect.