500 Worlds of Ultramar: Behind the Aquila's Shadow
Title:
500 Worlds of Ultramar: Behind the Aquila's Shadow
Year:
2026
Original Order:
13756
Game:
RPG26ND316440
Group:
Cincinnati Arsenal Gaming
Short Description:
An Imperial stronghold in Ultramar has fallen silent behind enemy lines. Disguised, outgunned, and expendable, you're sent in to sabotage, extract a prisoner, and escape - if escape is even possible.
Long Description:
A loyal Imperial fortress has gone dark. Official records list it as destroyed, yet recent astropathic echoes suggest otherwise. Vox traffic, encrypted signals, and irregular troop movements indicate the installation is still active—now operating under unknown control.
You are deployed covertly, inserted far behind enemy lines under false identities and incomplete intelligence. Your objectives are simple on paper: infiltrate the stronghold, identify who or what now controls it, extract a high-value prisoner held within, and cripple the facility before it can threaten nearby Ultramar systems. Nothing about this mission is expected to go cleanly.
Good luck. The Emperor protects...sometimes."
Event Type:
RPG - Roleplaying Game
Game System:
Warhammer 40,000 Roleplay: Wrath & Glory
Rules Edition:
2nd
Minimum Players:
4
Maximum Players:
6
Age Required:
Mature (18+)
Experience Required:
Some (You've played it a bit and understand the basics)