What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York. (Workshop changes each year.)
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York. (Workshop changes each year.)
Anime Crossroads is proud to present an anime version of the classic television game show: Wheel of Fortune! Fabulous(?) prizes are included for correct answers.
An elite team of operatives investigate a mystery, only to discover that they must confront a threat to reality. Cinematic, action-packed horror, featuring high tech gear and forbidden magic.
Description:
Players are a team of elite operatives, fighting horrors and saving humanity. This game is run by a creator of the game, featuring character options, foes, and gear from the newest Quantum Black book.
An elite team of operatives investigate a mystery, only to discover that they must confront a threat to reality. Cinematic, action-packed horror, featuring high tech gear and forbidden magic.
Description:
Players are a team of elite operatives, fighting horrors and saving humanity. This game is run by a creator of the game, featuring character options, foes, and gear from the newest Quantum Black book.
Rumors have been flying about pro benders going missing and tournaments being ruined. As members of a pro bending team, and amateur investigators, you decide to find out what has happened.
Description:
Pro bending is at an all-time high. Air bending has been included and teams now include all 4 elements. Rumors have been flying about pro benders going missing and tournaments being ruined. As members of a pro bending team, and amateur investigators, you decide to find out what has happened to your colleagues and friends.
Where have the gods gone and why did they take the magic with them?
Summary:
100 years after a near apocalyptic magic event, a band of adventurers travel to ground zero to find out what really happened.
Description:
100 years ago an explosion of pure magic shook the entire continent. Magic users of every style lost their ability to cast even the simplest of spells. Priests and clerics cannot feel the presence of their gods. For the next 30 years man, beasts and nature go crazy and entire kingdoms are ravaged by every known disaster. Things eventually settled down and new kingdoms rise from the ashes, but nothing is heard from the western lands. King Rarmor II has decided that with the kingdom now settled, it is time to find out what happened. He selects a group of stalwart adventurers to go and find out. Maybe this time the group will return with answers.
Where have the gods gone and why did they take the magic with them?
Summary:
100 years after a near apocalyptic magic event, a band of adventurers travel to ground zero to find out what really happened.
Description:
100 years ago an explosion of pure magic shook the entire continent. Magic users of every style lost their ability to cast even the simplest of spells. Priests and clerics cannot feel the presence of their gods. For the next 30 years man, beasts and nature go crazy and entire kingdoms are ravaged by every known disaster. Things eventually settled down and new kingdoms rise from the ashes, but nothing is heard from the western lands. King Rarmor II has decided that with the kingdom now settled, it is time to find out what happened. He selects a group of stalwart adventurers to go and find out. Maybe this time the group will return with answers.
The Toys of Endor All have lost their minds! Genevieve has been toy-napped from The Family Fun Pavilion and its up to you and your cohort of well-loved toys to brave the aisles to find and rescue her.
Description:
The toys of Endor All have lost their minds! They've staked out their own domains and promise to beat the stuffing out of any toy who crosses the line. The Strollers, a roving band of TERROR, patrol the aisles demanding tribute from poor toys just on the lookout for fresh batteries and cute ribbon. Your stitches are popping, your kung-fu grip stopped working a long time ago and, truth be told, you could use a bit of buffing here and there...but none of that matters now! Genevieve has been toy-napped from the Family Fun Pavilion and its up to you and your cohort of well-loved toys to brave the aisles of Endor All to find and rescue her!
Threadbare RPG is a role-playing game in which you play a jury-rigged toy in a broken world. Caught in a world where Entropy is a constant danger, you’ll patch yourself up, invent new devices, and maybe make new friends along the way.