What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or of interviewing, there’s usually a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or an actual game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on the power of game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York.
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or of interviewing, there’s usually a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or an actual game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on the power of game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York.
When All You Have is a Hammer: Gaming without Violence
Summary:
RPGs were born from tabletop skirmish games & often fall back into using combat to resolve every conflict. Talk to creators about what a game session looks like when no one draws their sword.
Description:
Roleplaying games were born from tabletop skirmish games and often still fall back into using combat to resolve every conflict, but the rise of story games if giving gamers and creators new insights into telling stories that revolve around dialogue, character growth, or wacky hijinks as the core mechanics. Talk to various creators about what a game session looks like when no one draws their sword.
Find the bomb, fight the big baddie or just try to stay alive. Allies and items can help. Watch out for security and adversaries. Play your character. Try to survive. Don't count on your friends!
Play the part of a giant Kaiju monster like Godzilla or King Kong bent on destroying each other. Easily taught home rules & young players welcome with playing adults.
Description:
Come play in this battle Royal where each player gets to play a Kaiju like monster, as they vie to be the last monster standings. Knock down buildings launch acidic spittle at your foes, and stomp on any puny humans foolish enough to get in your way. Game is based on Home rules originally written by John Crimmins, rules are easily taught. Come play this pulp-game of giant monsters, killing each other and destroying a city and the Puny humans attempting to defend their city. Uses the original Destroy All Monsters rules. younger Children are welcome to participate with a playing adult.
Play the part of a giant Kaiju monster like Godzilla or King Kong bent on destroying each other. Easily taught home rules & young players welcome with playing adults.
Description:
Come play in this battle Royal where each player gets to play a Kaiju like monster, as they vie to be the last monster standings. Knock down buildings launch acidic spittle at your foes, and stomp on any puny humans foolish enough to get in your way. Game is based on Home rules originally written by John Crimmins, rules are easily taught. Come play this pulp-game of giant monsters, killing each other and destroying a city and the Puny humans attempting to defend their city. Uses the original Destroy All Monsters rules. younger Children are welcome to participate with a playing adult.
Your blood remembers when Thunderbird and Whale fought. The sea assailed the land, the land shook as the waves pounded the shore, and the sky raged as the sea fought to swallow it whole.
Description:
Their fight raged across the whole of the world, and Lord Susuno took up arms to march against the sea. Stories were told, are still told, of the earthquake and the tsunami that destroyed both East and West. Now, as the Alaskan Way Viaduct is being phased out and a tunnel replaces it, there are uneasy signs that Thunderbird and Whale are stirring, to rejoin their ancient battle. For the sake of your people, you must reason with your gods not to fight and thus destroy you all.
The Roman Senate meets to discuss matters of great importance, until strange events begin to occur outside its hallowed halls which cause them to fear for the future of Rome.
Description:
The Senate, that grand and glorious symbol of Rome, meets once again to discuss matters of great importance. With them are the wisest and wealthiest men and women of Rome, who have earned their place amongst the powerful Senators. When strange events begin occurring outside their hallowed halls, they find their lives and the very future of the great Roman Empire in jeopardy. As one of these revered Senators or honored consultants, can you help to fend of the strange occurrences and defend the honor and glory of Rome?
First it's one comment, then another, and then your social media feed is a firestorm with real-life implications. Keith Law, Cat Rambo, and Patrick Tomlinson discuss the dark side of social media.