Using Board Games and Gamification for Immersion: A Course on the Rise and Fall of the Soviet Union
Summary:
By examining a course the Soviet Union using board games, we will discuss the challenges, benefits, and rewards of using board games as an immersive tool.
Description:
Bringing board games into the classroom to help immerse the class in the material seems like a good idea, but is it possible? What are the challenges in choosing games, getting the students ready to play them, balancing game time with class time, and ensuring that the educational objectives you set can be reached? By examining a college course taught on the Rise and Fall of the Soviet Union using board games as a primary medium, we will answer these questions as well as discuss the challenges, benefits, and rewards of using board games as an immersive tool.
Using Games as Classroom Tools to Increase Attention and Processing Speed
Summary:
Learn about games every teacher SHOULD have in their classroom and how they can help increase your students' attention and processing speed making them more focused as well as better learners.
Description:
You can enable your students to learn more quickly, effectively, and efficiently through the use of games in the classroom! These simple to use and quick games can help to increase students' attention and processing speed making them more focused as well as more effective learners. This session will focus on attention, processing speed, as well as memory, visual and auditory processing, logic and reasoning; all cognitive skills needed to become successful students or professionals.
Using Games to Build Community in At-Risk Environments
Summary:
This seminar will discuss the use of board games to encourage community-building within at-risk schools. Handouts and other materials will be provided.
Description:
Students who are labeled as “at-risk” are in danger of dropping out of the education system and are in need of stronger community bonds to help them succeed both academically and in their post-secondary lives. Gaming can be an effective way to build critical thinking skills, curiosity, and a sense of community among children. This seminar will discuss techniques and tips for using board/card games to encourage community-building within schools, particularly among students within an at-risk environment. In particular, we will discuss the use of co-op games (Pandemic, Ghost Stories, Forbidden Island, Hanabi) to encourage team-building and communication. Participants should bring questions and concerns with them as well as game titles that they are interested in trying within a classroom/extra-curricular setting. Handouts and other materials will be provided.
This ticket is for a VIG guest. Enjoy drinks, appetizers & conversation at The Oceanaire Seafood Room. Limited to one guest per VIG. Guests must have a Gen Con Badge, & Mixer Ticket.
This free ticket is for VIGs ONLY. Enjoy drinks, appetizers and conversation at The Oceanaire Seafood Room. Any VIG is welcome, but tickets are limited.
It's the same thing every generation. You may be new vampires, but you have same old problems as everyone else. Can you survive in these Final Nights? Diceless horror, bring your steady hand.
Description:
It's the same thing every generation. You may be new vampires, but you have same old problems as everyone else. Can you survive in these Final Nights? Welcome to a Dread-ful interpretation of White Wolf’s classic Vampire: The Masquerade roleplaying game. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.