You are part of an Insurgent Agency. Recent intelligence that you've discovered suggests a significant investment of Infrastructure has been developed.
Description:
You are part of an Insurgent Agency hell-bent on destroying the God-Machine. Recent intelligence that you’ve discovered suggests a significant investment of Infrastructure has been developed around a house in the suburbs of Chicago. You’re not sure what’s inside, but with the amount of time and attention the God-Machine has paid to it, it’s a safe bet that it’ll sure piss it off to lose it. Or perhaps you could turn whatever it is to your own ends…
The city of Providence, Rhode Island was far enough away from the Incursion Point to be spared the worst of the Nightmare Wave as it spread across the world almost two years ago.
Description:
The city of Providence, Rhode Island was far enough away from the Incursion Point to be spared the worst of the Nightmare Wave as it spread across the world almost two years ago. However, as with most cities, the servants of the Inconnu lurk in the shadows and await their masters' commands. You and your crew are investigators for hire, and when the I.D.A. comes looking for help, it's best not to refuse them.
Her name is Victoria Harlow & she is a serpent, a succubus, a vampire, a Daeva. She has recently completed her masterpiece: the creation of a perfect coterie of Kindred to call her own.
You're the lowest of the low: freshly sired neonate Kindred with no recognized sires. By all rights you should be dead, but the Prince is willing to cut you a deal.
Description:
You’re the lowest of the low: freshly sired neonate Kindred with no recognized sires. By all rights you should be dead, but the Prince is willing to cut you a deal: if you can take out some “undesirable” elements of his city’s population, you can take their place. If you’re found out, the Prince will disavow all knowledge of you and you’ll be killed. If your targets find out about it, you’ll probably be hunted down and killed. If you don’t plan correctly… actually, a disturbing number of options end in your death. Tread carefully.
Your pack once used to be feared & respected. The key word being used to. Now children are disappearing & everyone is watching you and your pack.
Description:
Your pack once used to be feared and respected, The key word being used to. You have picked yourselves up from the ashes of your failure and even have succeeded in getting a new totem. Things in your territory have been quiet lately. Then the reports started coming in from not only the spirit world but also reports from local newspaper and media outlets. Children have started disappearing. That would be bad enough but the majority of them are doing so right in your backyard...and the eyes of the other packs in the area are looking at you expecting answers.
The Autumn Queen ascends & her first duty is to bring judgment to the murderess. Except the prisoner has escaped & the whispers among the court bring a chill to all.
Description:
The Summer Queen is dead. The Summer King has had to be chained up so as to not kill everyone in sight in his impressive rage. The leaves are turning, the bright greens fading into autumn, as the seasons must change with or without the royalty. The Autumn Queen ascends and her first duty is to bring judgment to the murderess. Except the prisoner has escaped, and the whispers among the court bring a chill to all.
Return now to dying Mars in its last age of glory: a planet of flashing swords & choking sands, of winking courtesans & lantern-lit canal cities.
Description:
Return now to dying Mars in its last age of glory: a planet of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Live, fight, and love on Mars: a world of red death and strange mystery, a world of savagery and romance.
Some apostates in a small town called Coventry haven't checked in for a while & are not answering their phones or emails. The problem is neither are the sleepers.
Description:
Some apostates in a small town called Coventry haven't checked in for a while and are not answering their phones or emails. This would normally be a moot point for your Concilium as it’s just an informal check-in. What has the awakened slightly concerned is that any known Sleeper also living in this Podunk town isn't answering either. Assuming the job is busy work, they’ve decided to have some rookies get their magical feet wet and have selected your cabal for the road trip. Once there, the town gives your cabal a bit of a challenge: it is empty and silent, just the shell of a town with no citizens. Where did they all go and why?
The year is 1922, when you are wrenched awake by tomb robbers that seek something hidden by your cult. The problem is that you can't remember where they put it.
Description:
Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, and all the while knowing that you will not only arise again but awaken to an unfamiliar world that mostly fears and hates you.
The year is 1922, when you are wrenched from your dreams of lost Irem. Your tomb, somewhere in the slums of Cairo has been invaded, and the tomb robbers seek something hidden by your cult. The problem is that you can’t remember where they put it.
Vampire meets space opera. Hundreds of years in the future, vampires & their clans spread across the vastness of space.
Description:
Vampire: The Requiem meets space opera. Hundreds of years in the future, vampires and their clans spread across the vastness of space, ruling armadas and planets and continuing the Danse Macabre as they have for millennia.