Homecoming at Ravenscrest Academy is pretty normal: parent visits, The Big Game, and a dance, but things are weirder at monster college. Still, this prophecy about a curse? That might be too much!
Description:
Atop a bleak hill in rural Massachusetts, there is a college for Paranormals to learn the ways of the world their own, and that of regular humans. Ravenscrest Academys storied history is one of the great successes of the Supernatural Accords, and obviously its a WAY cooler experience than some boring Normal uni.
That said, with the schools 250th Homecoming Week upon you, things are getting a little TOO weird. Theres some kind of baleful prophecy about a deadly curse upon the event, and all manner of secret societies and alumni cults are freaking out about it.
Still, youve gotta get ready for the Formal, and youre not gonna let some old ghost mess up your big night, are you?
Ravenscrest Academy is a Told By Wild Words game of magical schools and monstrous mysteries. This starter adventure is perfect to try out the awesome Wild Words system that powers The Wildsea.
When the Mysteriocalypse shooed away those giant bipeds and bugly types took over, The Shadow House became a major landmark, filled with ancient relics. Till the power died. Can you figure out why?
Description:
A long while ago WEEKS even the Mysteriocalypse gifted the world to critters. Sure, cats and birds, grand and titanic, deserve respect, but it's truly the bugly types whove flourished. And nowhere has insectile innovation run more rampant than in the for-sure haunted Shadow House, a towering relic of the old world divided into gigantic chambers littered with opportunities and dangers.
While its always dark inside hence the name you awoke this morning (mighty hard to track with all those gigantic curtains) to absolute darkness throughout the entire structure. The ever-buzzing Sparkchompers have been shouting The powers out! Were gonna starve! whatever THAT means. Still, this is way creepier than before, so maybe its worth looking into!
This independent starter adventure with pre-generated characters is a great way to try out the amazing PICO system!
300 years after a mile-high sea of trees drowned the world, ships sail the foliage waves. Aboard passenger barge Agatha Christree, peaceful transport is imperiled by a series of murders. Are you next?
Description:
Life upon the Wildsea is a neverending adventure for those brave (or foolish) souls who choose to sail the verdant waves in fantastical cobbled-together craft. Aboard one such ship, the mighty passenger transport barge The Agatha Christree, three hundred souls of every bloodline and background are being ferried to their various ports of call by a hardy crew of about a dozen.
But when passengers start turning up dead run through by eerily personalized amberglass daggers while the vessel is days away from the nearest settlement, its up to the crew to YOU to solve the murder mystery before you have a full-scale riot on your hands, or end up dead yourself.
This independent starter adventure with pre-generated characters is a great way to try out the amazing Wildsea system, where youll have as much control over what comes next as the GM!