Homecoming at Ravenscrest Academy is pretty normal: parent visits, The Big Game, and a dance, but things are weirder at monster college. Still, this prophecy about a curse? That might be too much!
Description:
Atop a bleak hill in rural Massachusetts, there is a college for Paranormals to learn the ways of the world their own, and that of regular humans. Ravenscrest Academys storied history is one of the great successes of the Supernatural Accords, and obviously its a WAY cooler experience than some boring Normal uni.
That said, with the schools 250th Homecoming Week upon you, things are getting a little TOO weird. Theres some kind of baleful prophecy about a deadly curse upon the event, and all manner of secret societies and alumni cults are freaking out about it.
Still, youve gotta get ready for the Formal, and youre not gonna let some old ghost mess up your big night, are you?
Ravenscrest Academy is a Told By Wild Words game of magical schools and monstrous mysteries. This starter adventure is perfect to try out the awesome Wild Words system that powers The Wildsea.
When the Mysteriocalypse shooed away those giant bipeds and bugly types took over, The Shadow House became a major landmark, filled with ancient relics. Till the power died. Can you figure out why?
Description:
A long while ago WEEKS even the Mysteriocalypse gifted the world to critters. Sure, cats and birds, grand and titanic, deserve respect, but it's truly the bugly types whove flourished. And nowhere has insectile innovation run more rampant than in the for-sure haunted Shadow House, a towering relic of the old world divided into gigantic chambers littered with opportunities and dangers.
While its always dark inside hence the name you awoke this morning (mighty hard to track with all those gigantic curtains) to absolute darkness throughout the entire structure. The ever-buzzing Sparkchompers have been shouting The powers out! Were gonna starve! whatever THAT means. Still, this is way creepier than before, so maybe its worth looking into!
This independent starter adventure with pre-generated characters is a great way to try out the amazing PICO system!
300 years after a mile-high sea of trees drowned the world, ships sail the foliage waves. Aboard passenger barge Agatha Christree, peaceful transport is imperiled by a series of murders. Are you next?
Description:
Life upon the Wildsea is a neverending adventure for those brave (or foolish) souls who choose to sail the verdant waves in fantastical cobbled-together craft. Aboard one such ship, the mighty passenger transport barge The Agatha Christree, three hundred souls of every bloodline and background are being ferried to their various ports of call by a hardy crew of about a dozen.
But when passengers start turning up dead run through by eerily personalized amberglass daggers while the vessel is days away from the nearest settlement, its up to the crew to YOU to solve the murder mystery before you have a full-scale riot on your hands, or end up dead yourself.
This independent starter adventure with pre-generated characters is a great way to try out the amazing Wildsea system, where youll have as much control over what comes next as the GM!
Maximum Cyberhell 20XX: Trapped in the Death Loop 5000
Summary:
In the grimmest, darkest future, the Kings of Carnage force their endlessly resurrected subjects to fight and die for sport! Can you escape their latest terrifying competition and find true freedom?
Description:
In the maximally hellish cyber-future of 20XX, the Kings of Carnage rule the blasted wastelands of Urth from smog-belching fortresses. Miserable subjects sealed in rank dungeons endlessly re-live short, terrified lives, “preserved” purely for the Kings’ vile amusement. Their resurrected consciousnesses are forced back into violent bloodsport time and again. You are one such prisoner-gladiator, with no memory of how many times you have died and been reborn. The Kings of Carnage have decreed a grand new entertainment to overshadow all that have come before it: The Death Loop 5000 – a no-holds-barred race to unknown lands. To the victor-pilot go the greatest of spoils: freedom from their grasp and a chance at true death. And to the losers? Nothing but the bite of steel against flesh, the cruel lash of flame, and then yet another gasping resurrection to a new day of unending torments.
As a supervillain in training, you're used to being bossed around. But when the Big Bads vanish suddenly & it's up to you to keep the forces of Good at bay, you know it's finally your time to shine!
Description:
They always say every villain's got a secret heart of gold, but you figure if that were true, your boss would've pried yours out by now. Face it: being an entry-level villain at Infamy Incorporated sucks. Grueling 12-hour days, worse pay than McBurger Guys, and sometimes, a bigwig supervillain from the Council of Hate will just waltz in and steal the awesome origin story you've been working on for weeks cuz Marketing says he needs a reboot. Some days, you wonder why even try ... but it looks like today might be your lucky day! Last night, the Council headquarters on Caveira Island was transported to Dimension R--with the entire Council inside! The world needs supervillains, and it needs 'em fast, so the boss says suit up and get ready to head out. And hurry up about it--those do-good dolts from the American Justice Collective are already waiting for you at Capital City Savings & Loan!
Takedown the Heretic Captain before their plans bring further ruin to Hive City Tertium!
Description:
Inquisitor Grendyl has come to Atoma, and with them comes their warband of conscripted convicts. You have been given a second chance to serve the Emperor’s light. Your mission to aid in the salvation of Hive Tertium and purge the heretics of the Moebian 6th! Sergeant Major Marrow has tasked your strike force with infiltrating the Hive City and putting an end to the Traitor Captain known as the Infector and their schemes. Pregenerated Characters will be provided. (Adapted from the Warhammer 40k: Darktide video game)
Takedown the Heretic Captain before their plans bring further ruin to Hive City Tertium!
Description:
Inquisitor Grendyl has come to Atoma, and with them comes their warband of conscripted convicts. You have been given a second chance to serve the Emperor’s light. Your mission to aid in the salvation of Hive Tertium and purge the heretics of the Moebian 6th! Sergeant Major Marrow has tasked your strike force with infiltrating the Hive City and putting an end to the Traitor Captain known as the Infector and their schemes. Pregenerated Characters will be provided. (Adapted from the Warhammer 40k: Darktide video game)
Takedown the Heretic Captain before their plans bring further ruin to Hive City Tertium!
Description:
Inquisitor Grendyl has come to Atoma, and with them comes their warband of conscripted convicts. You have been given a second chance to serve the Emperor’s light. Your mission to aid in the salvation of Hive Tertium and purge the heretics of the Moebian 6th! Sergeant Major Marrow has tasked your strike force with infiltrating the Hive City and putting an end to the Traitor Captain known as the Infector and their schemes. Pregenerated Characters will be provided. (Adapted from the Warhammer 40k: Darktide video game)
Upon the Forever Sea sail the great Mercantile Ships, each like a floating city! They gather by night for trade & safety. When your captain sets course for the deadly Churn, mystery and madness await!
Description:
Upon the vast, rippling waves of the Forever Sea, the great Mercantile Ships sail in an eternal, carefully orchestrated dance, riding the trade winds each day and clustering like floating cities each night. When Ships lash together, merchants, artisans, and entertainers awaken to ply their trades and share their stories by hazy lanternlight. The Crimson Boar is one of the oldest ships upon the Sea, and a thousand tales of adventure and sorrow are writ upon her once-gleaming hull. Some say she was blessed by the gods themselves before the world was drowned in endless ocean. But when her aging captain demands to sail for the infamous “Churn,” a swirling, ship-consuming vortex that legends say is the birthplace of all waves, the old Boar may be raising anchor for the very last time. Join her crew on an epic nautical quest into the nature of heroism and the tragic history of a lost world.
Seek the Stars! is a Fate setting featuring the wild adventures of the brave Space Patrol. When a scientific expedition enters the “Brannigan’s Zipper” anomaly, the Patrol will fly into the unknown!
Description:
Seek the Stars! is an action-comedy space opera setting for Fate Condensed following the wild and wacky adventures of the brave members of the Space Patrol of the Systems Accord alliance. In this scientifically improbable episode, Accord scientists have planned to map out the unfathomable interstellar anomaly called Brannigan’s Zipper located in the same star system as Starbase BS-0 (the galaxy’s crummiest, slummiest combination heavy metals mine and densely populated habitation dome). Although all previous missions have ended in disaster time and again (not to mention the loss of all crew!), the labcoat-types promise they’ve worked out all the kinks this time. Nonetheless, just to be completely sure, they’ve requested a Space Patrol escort for their experiment. The Patrollers will need to study up on their multidimensional trigonometry before they sail. . . Into Brannigan’s Zipper!