Summer began suddenly in an isolated pocket of the Verduran Forest, heedless of the winter that grips its surroundings. Can the PCs uncover the cause, or will they be lost in the woods forever?
Description:
A Pathfinder Society Scenario designed for levels 1–5.
Few dare tread through the ancient groves of the Verduran Forest, and those who do settle in these woodlands tend to stay close to their communities. Mystery and danger rarely deter agents of the Pathfinder Society, however. When the semi-retired Pathfinder Falbin ventured from his home deep in the wood, he came across an unexpected pocket of flourishing growth and summer weather in the middle of the wintery forest. He fears that this disturbance is the work of a cabal of druids whose mayhem the Society ended six years ago. Have the druids returned to wreak havoc, or are other forces at play?
Focus: Concordance faction.
Written by Scott Sharplin.
Summer began suddenly in an isolated pocket of the Verduran Forest, heedless of the winter that grips its surroundings. Can the PCs uncover the cause, or will they be lost in the woods forever?
Description:
A Pathfinder Society Scenario designed for levels 1–5.
Few dare tread through the ancient groves of the Verduran Forest, and those who do settle in these woodlands tend to stay close to their communities. Mystery and danger rarely deter agents of the Pathfinder Society, however. When the semi-retired Pathfinder Falbin ventured from his home deep in the wood, he came across an unexpected pocket of flourishing growth and summer weather in the middle of the wintery forest. He fears that this disturbance is the work of a cabal of druids whose mayhem the Society ended six years ago. Have the druids returned to wreak havoc, or are other forces at play?
Focus: Concordance faction.
Written by Scott Sharplin.
Summer began suddenly in an isolated pocket of the Verduran Forest, heedless of the winter that grips its surroundings. Can the PCs uncover the cause, or will they be lost in the woods forever?
Description:
A Pathfinder Society Scenario designed for levels 1–5.
Few dare tread through the ancient groves of the Verduran Forest, and those who do settle in these woodlands tend to stay close to their communities. Mystery and danger rarely deter agents of the Pathfinder Society, however. When the semi-retired Pathfinder Falbin ventured from his home deep in the wood, he came across an unexpected pocket of flourishing growth and summer weather in the middle of the wintery forest. He fears that this disturbance is the work of a cabal of druids whose mayhem the Society ended six years ago. Have the druids returned to wreak havoc, or are other forces at play?
Focus: Concordance faction.
Written by Scott Sharplin.
Summer began suddenly in an isolated pocket of the Verduran Forest, heedless of the winter that grips its surroundings. Can the PCs uncover the cause, or will they be lost in the woods forever?
Description:
A Pathfinder Society Scenario designed for levels 1–5.
Few dare tread through the ancient groves of the Verduran Forest, and those who do settle in these woodlands tend to stay close to their communities. Mystery and danger rarely deter agents of the Pathfinder Society, however. When the semi-retired Pathfinder Falbin ventured from his home deep in the wood, he came across an unexpected pocket of flourishing growth and summer weather in the middle of the wintery forest. He fears that this disturbance is the work of a cabal of druids whose mayhem the Society ended six years ago. Have the druids returned to wreak havoc, or are other forces at play?
Focus: Concordance faction.
Written by Scott Sharplin.
Summer began suddenly in an isolated pocket of the Verduran Forest, heedless of the winter that grips its surroundings. Can the PCs uncover the cause, or will they be lost in the woods forever?
Description:
A Pathfinder Society Scenario designed for levels 1–5.
Few dare tread through the ancient groves of the Verduran Forest, and those who do settle in these woodlands tend to stay close to their communities. Mystery and danger rarely deter agents of the Pathfinder Society, however. When the semi-retired Pathfinder Falbin ventured from his home deep in the wood, he came across an unexpected pocket of flourishing growth and summer weather in the middle of the wintery forest. He fears that this disturbance is the work of a cabal of druids whose mayhem the Society ended six years ago. Have the druids returned to wreak havoc, or are other forces at play?
Focus: Concordance faction.
Written by Scott Sharplin.
An Aspis Consortium mining operation near Bloodcove threatens to release an imprisoned fiend. To stop them, the PCs must cut off their resources, rallying support in a center of Aspis influence.
Description:
`A Pathfinder Society Scenario designed for levels 3–7.T
The Aspis Consortium recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation, like the one the Consortium's planning, wouldn't just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away. Such a large operation is beyond the capacity of a few agents to stop. Instead, the Exchange is armed and ready to strangle Bloodcove's imports to shut down the Consortium's plan before it can inflict too much damage. For this maneuver to work, though, the Exchange needs allies and intelligence within Bloodcove, made all the more essential now that the Society's sole agent in Bloodcove has disappeared.
Focus: Exchange faction.
Written by Nicholas Wasko.
An Aspis Consortium mining operation near Bloodcove threatens to release an imprisoned fiend. To stop them, the PCs must cut off their resources, rallying support in a center of Aspis influence.
Description:
`A Pathfinder Society Scenario designed for levels 3–7.T
The Aspis Consortium recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation, like the one the Consortium's planning, wouldn't just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away. Such a large operation is beyond the capacity of a few agents to stop. Instead, the Exchange is armed and ready to strangle Bloodcove's imports to shut down the Consortium's plan before it can inflict too much damage. For this maneuver to work, though, the Exchange needs allies and intelligence within Bloodcove, made all the more essential now that the Society's sole agent in Bloodcove has disappeared.
Focus: Exchange faction.
Written by Nicholas Wasko.
An Aspis Consortium mining operation near Bloodcove threatens to release an imprisoned fiend. To stop them, the PCs must cut off their resources, rallying support in a center of Aspis influence.
Description:
`A Pathfinder Society Scenario designed for levels 3–7.T
The Aspis Consortium recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation, like the one the Consortium's planning, wouldn't just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away. Such a large operation is beyond the capacity of a few agents to stop. Instead, the Exchange is armed and ready to strangle Bloodcove's imports to shut down the Consortium's plan before it can inflict too much damage. For this maneuver to work, though, the Exchange needs allies and intelligence within Bloodcove, made all the more essential now that the Society's sole agent in Bloodcove has disappeared.
Focus: Exchange faction.
Written by Nicholas Wasko.
An Aspis Consortium mining operation near Bloodcove threatens to release an imprisoned fiend. To stop them, the PCs must cut off their resources, rallying support in a center of Aspis influence.
Description:
`A Pathfinder Society Scenario designed for levels 3–7.T
The Aspis Consortium recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation, like the one the Consortium's planning, wouldn't just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away. Such a large operation is beyond the capacity of a few agents to stop. Instead, the Exchange is armed and ready to strangle Bloodcove's imports to shut down the Consortium's plan before it can inflict too much damage. For this maneuver to work, though, the Exchange needs allies and intelligence within Bloodcove, made all the more essential now that the Society's sole agent in Bloodcove has disappeared.
Focus: Exchange faction.
Written by Nicholas Wasko.
An Aspis Consortium mining operation near Bloodcove threatens to release an imprisoned fiend. To stop them, the PCs must cut off their resources, rallying support in a center of Aspis influence.
Description:
`A Pathfinder Society Scenario designed for levels 3–7.T
The Aspis Consortium recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation, like the one the Consortium's planning, wouldn't just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away. Such a large operation is beyond the capacity of a few agents to stop. Instead, the Exchange is armed and ready to strangle Bloodcove's imports to shut down the Consortium's plan before it can inflict too much damage. For this maneuver to work, though, the Exchange needs allies and intelligence within Bloodcove, made all the more essential now that the Society's sole agent in Bloodcove has disappeared.
Focus: Exchange faction.
Written by Nicholas Wasko.