Play as woodland creatures gathering ingredients to make soup!
Description:
Looking for something casual, wholesome, and silly? Join the Soup Troupe on a whimsical adventure! This is an accessible gm-less game where players are woodland creatures gathering ingredients to make soup to heal weary travelers. Actions are determined by eating actual soup (or rolling dice as an alternative) and the book comes with a soup recipe in the back. Perfect for parties and potlucks, or for a group of friends wanting something quick to pickup and play. Big laughs and good company are always present when good soup is involved!
Play as woodland creatures gathering ingredients to make soup!
Description:
Looking for something casual, wholesome, and silly? Join the Soup Troupe on a whimsical adventure! This is an accessible gm-less game where players are woodland creatures gathering ingredients to make soup to heal weary travelers. Actions are determined by eating actual soup (or rolling dice as an alternative) and the book comes with a soup recipe in the back. Perfect for parties and potlucks, or for a group of friends wanting something quick to pickup and play. Big laughs and good company are always present when good soup is involved!
PEACEMAKER is a quickdraw game where we play characters in a wild west showdown: the final confrontation to settle our dispute. We open on the finale of our feud but well play to find out how we got to this moment of desperate revenge through flashbacks. Together, well create scenes about threats to the people, places, and things that matter to us most. Whoever wins a scene gets to decide the truth in the story of our feud.
At the end, well return to the showdown. All of the decisions we made in each flashback will colour the dramatic tension between us. Well find out whats at stake, what your feud cost, and how it impacts our chances of survival.
To make peace, one of us needs to die.
PEACEMAKER is a quickdraw game where we play characters in a wild west showdown: the final confrontation to settle our dispute. We open on the finale of our feud but well play to find out how we got to this moment of desperate revenge through flashbacks. Together, well create scenes about threats to the people, places, and things that matter to us most. Whoever wins a scene gets to decide the truth in the story of our feud.
At the end, well return to the showdown. All of the decisions we made in each flashback will colour the dramatic tension between us. Well find out whats at stake, what your feud cost, and how it impacts our chances of survival.
To make peace, one of us needs to die.
PEACEMAKER is a quickdraw game where we play characters in a wild west showdown: the final confrontation to settle our dispute. We open on the finale of our feud but well play to find out how we got to this moment of desperate revenge through flashbacks. Together, well create scenes about threats to the people, places, and things that matter to us most. Whoever wins a scene gets to decide the truth in the story of our feud.
At the end, well return to the showdown. All of the decisions we made in each flashback will colour the dramatic tension between us. Well find out whats at stake, what your feud cost, and how it impacts our chances of survival.
To make peace, one of us needs to die.
PEACEMAKER is a quickdraw game where we play characters in a wild west showdown: the final confrontation to settle our dispute. We open on the finale of our feud but well play to find out how we got to this moment of desperate revenge through flashbacks. Together, well create scenes about threats to the people, places, and things that matter to us most. Whoever wins a scene gets to decide the truth in the story of our feud.
At the end, well return to the showdown. All of the decisions we made in each flashback will colour the dramatic tension between us. Well find out whats at stake, what your feud cost, and how it impacts our chances of survival.
To make peace, one of us needs to die.
Its 1986 and you fight a war in the streets and shadows of New York City, as an amazing transforming robot!
Description:
Aeons ago, the mechanical population of Quazaros beamed themselves into space to escape a dying world. In 1986; theyre waking up here on Earth, as awesome transforming robots! As a Symbitron Warrior, you hide out as a sports car or jet fighter on Earth, where youve formed a techno-psychic bond with your teenage human pilot whom you need to transform into an awesome giant robot! Together, you fight a secret war in the shadows against the cruel Nemesite Inquisitors who threaten the entire human race!
Superhero TTRPG adventure with the designers from BudStuff Games.
Description:
You are all celebrated heroes in your own right, and have been personally contacted by Q-Helix Robotics, the world's leading manufacturer of robots of all kinds. Q-Helix needs you to recover a shipment of cutting edge technology that was stolen while en route to the U.S. Military at Fort Marston.
Superhero TTRPG adventure with the designers from BudStuff Games.
Description:
You are all celebrated heroes in your own right, and have been personally contacted by Q-Helix Robotics, the world's leading manufacturer of robots of all kinds. Q-Helix needs you to recover a shipment of cutting edge technology that was stolen while en route to the U.S. Military at Fort Marston.
A rich duke has challenged your factions to rebuild a post-apocalyptic frontier planet. What threads and secrets lay buried here? With different ambitions, how will you take this world for yourself?
Description:
This game is a faction-based, sci-fi worldbuilding game that is told through collaborative narratives and notecards. This is a GM-less game that uses collaborative narrative resolution. The game has two goals: (1) to tell compelling stories during play and (2) to create a pile of detailed cards outlining the lore and history of people, places, and the themes that connect them. Players take on a dual role of pursing their own factions interests and collaboratively advancing the narratives of other factions and the universe at large. The end of the game leaves you with a detailed worldbuilding history with plenty of narrative hooks. Like Microscope meets Civilization, with no win condition.