The “gods” have long held power, driven by their egos and the need to feed on the hopes, dreams, worries, and fears of mortals. Will you rise against them, or find new power in zealotry?
Description:
Galactic Dawn is a faction-based, sci-fi worldbuilding game that is told through collaborative narratives and notecards. This is a GM-less game that uses collaborative narrative resolution. The game has two goals: (1) to tell compelling stories during play and (2) to create a pile of detailed cards outlining the lore and history of people, places, and the themes that connect them. Players take on a dual role of pursing their own faction’s interests and collaboratively advancing the narratives of other factions and the universe at large. The end of the game leaves you with a detailed worldbuilding history with plenty of narrative hooks. Like Microscope meets Civilization, with no win condition.
"PEACEMAKER is a quickdraw roleplaying game where we play characters in a wild west showdown: the final confrontation to settle our dispute. We open on the finale of our feud — but we’ll play to find out how we got to this moment of desperate revenge through flashbacks. Together, we’ll create scenes about threats to the people, places, and things that matter to us most. Whoever wins a scene gets to decide the truth in the story of our feud.
At the end of the game, we’ll return to the showdown. All of the decisions we made in each flashback will colour the dramatic tension between us. We’ll find out what’s at stake, what your feud cost, and how it impacts our chances of survival.
To make peace, one of us needs to die."
"PEACEMAKER is a quickdraw roleplaying game where we play characters in a wild west showdown: the final confrontation to settle our dispute. We open on the finale of our feud — but we’ll play to find out how we got to this moment of desperate revenge through flashbacks. Together, we’ll create scenes about threats to the people, places, and things that matter to us most. Whoever wins a scene gets to decide the truth in the story of our feud.
At the end of the game, we’ll return to the showdown. All of the decisions we made in each flashback will colour the dramatic tension between us. We’ll find out what’s at stake, what your feud cost, and how it impacts our chances of survival.
To make peace, one of us needs to die."
"PEACEMAKER is a quickdraw roleplaying game where we play characters in a wild west showdown: the final confrontation to settle our dispute. We open on the finale of our feud — but we’ll play to find out how we got to this moment of desperate revenge through flashbacks. Together, we’ll create scenes about threats to the people, places, and things that matter to us most. Whoever wins a scene gets to decide the truth in the story of our feud.
At the end of the game, we’ll return to the showdown. All of the decisions we made in each flashback will colour the dramatic tension between us. We’ll find out what’s at stake, what your feud cost, and how it impacts our chances of survival.
To make peace, one of us needs to die."
"PEACEMAKER is a quickdraw roleplaying game where we play characters in a wild west showdown: the final confrontation to settle our dispute. We open on the finale of our feud — but we’ll play to find out how we got to this moment of desperate revenge through flashbacks. Together, we’ll create scenes about threats to the people, places, and things that matter to us most. Whoever wins a scene gets to decide the truth in the story of our feud.
At the end of the game, we’ll return to the showdown. All of the decisions we made in each flashback will colour the dramatic tension between us. We’ll find out what’s at stake, what your feud cost, and how it impacts our chances of survival.
To make peace, one of us needs to die."
Created by Proteus, Inc., marked for death... join with your anthropomorphic mutant comrades and break loose amidst opportunity and peril! It's high weirdness and hellish hazards on a high-rise!
Description:
"Proteus, Inc. is the world's leading producer of genetically modified animals. From companions to security, we're optimizing and elevating nature for the future. Evolution can wait. Humanity can't."
You were rejected as products, as agents, as anthropomorphic accidents. But it's time to take your furry, bestial, and psionic gifts to bust loose when everything--*everything*-- goes wrong in your secure lab. Can you survive and find your freedom? Or will you fall with your would-be masters?
Run by the designer, Julian Kay!
Characters, dice, writing implements, rulebooks, and fictional explosions will be provided. Bring your best snarls and barks.
Created by Proteus, Inc., marked for death... join with your anthropomorphic mutant comrades and break loose amidst opportunity and peril! It's high weirdness and hellish hazards on a high-rise!
Description:
"Proteus, Inc. is the world's leading producer of genetically modified animals. From companions to security, we're optimizing and elevating nature for the future. Evolution can wait. Humanity can't."
You were rejected as products, as agents, as anthropomorphic accidents. But it's time to take your furry, bestial, and psionic gifts to bust loose when everything--*everything*-- goes wrong in your secure lab. Can you survive and find your freedom? Or will you fall with your would-be masters?
Run by the designer, Julian Kay!
Characters, dice, writing implements, rulebooks, and fictional explosions will be provided. Bring your best snarls and barks.
You were once a little spore in a big network, now you’d run the show if not for your pesky siblings and cousins always getting in the way. Run your family business as a Capo and grow your mycelium.
Description:
Galactic Dawn is a faction-based, sci-fi worldbuilding game that is told through collaborative narratives and notecards. This is a GM-less game that uses collaborative narrative resolution. The game has two goals: (1) to tell compelling stories during play and (2) to create a pile of detailed cards outlining the lore and history of people, places, and the themes that connect them. Players take on a dual role of pursing their own faction’s interests and collaboratively advancing the narratives of other factions and the universe at large. The end of the game leaves you with a detailed worldbuilding history with plenty of narrative hooks. Like Microscope meets Civilization, with no win condition.
An experimental game of bluffing and betting. You'll score if you can guess who has the best hand, but once you've laid down your bet, there's nothing stopping them from changing their cards.
Description:
Prism is a game for 4-8 players. Everyone has two cards, one face up and one face down. On your turn you'll have the option to trade a card with another player, and bet on who you think will have the best hand at the end of the round. A good eye will get you far, but good info and some negotiation may get you farther in this game of bluffs and bets.
An experimental game of bluffing and betting. You'll score if you can guess who has the best hand, but once you've laid down your bet, there's nothing stopping them from changing their cards.
Description:
Prism is a game for 4-8 players. Everyone has two cards, one face up and one face down. On your turn you'll have the option to trade a card with another player, and bet on who you think will have the best hand at the end of the round. A good eye will get you far, but good info and some negotiation may get you farther in this game of bluffs and bets.