The shaman says it is a harbinger of the old ones, but your village chief has more practical demands: go investigate the crash site of a celestial body seen by your people as it fell from the heavens!
Description:
The earth is ravaged by the ancients one's sins; only the vast glowing rad deserts and hothouse jungles remain...but to you, it's home! In this thrilling 1st-level adventure set in the far-flung, radiation-drenched future of Terra A.D., you'll search for anything worth bringing back for the tribe -- or die trying!
A sign on the door of the Tailor Shop states, "Enter the Shop." Seems like easy enough advice and you wouldn't steer you wrong, or unmoor you from time and space - would it?
Description:
Your crew finds itself in a strange, empty village, before a haberdashery with a sign that beckons you to enter. It seems as empty as the rest of the village but this is the first clue you have come across that might provide some answers. You soon find yourself traversing time and space as you search for a way to put an end to this time-distorting weirdness.
A low-level band of adventurers has decided this is the life for them and sets off into the wilds beyond the safety of civilization.
Description:
At level 1, PCs have gained a little notoriety and feel the time is right to step away from the safety (and low profit) of the keep they have been staying at and strike out into the wilds. Having gone through trials and tribulations at a small castle on the border of the wild lands, the party has found moderate success and much disappointment. Recently a group came through after finding a mighty haul in some ruins to the east but half their members had fallen and the rest decided to take their shares and retire into the safety of the west. You heard tales of Death and dismemberment, but you saw a small chest that took two men to move to the room the four had for the night as well as the gold they paid for the evenings fare with. This was enough to convince you to set off for the same ruins.
A low-level band of adventurers has decided this is the life for them and sets off into the wilds beyond the safety of civilization.
Description:
At level 1, PCs have gained a little notoriety and feel the time is right to step away from the safety (and low profit) of the keep they have been staying at and strike out into the wilds. Having gone through trials and tribulations at a small castle on the border of the wild lands, the party has found moderate success and much disappointment. Recently a group came through after finding a mighty haul in some ruins to the east but half their members had fallen and the rest decided to take their shares and retire into the safety of the west. You heard tales of Death and dismemberment, but you saw a small chest that took two men to move to the room the four had for the night as well as the gold they paid for the evenings fare with. This was enough to convince you to set off for the same ruins.
A low-level band of adventurers has decided this is the life for them and sets off into the wilds beyond the safety of civilization.
Description:
At level 1, PCs have gained a little notoriety and feel the time is right to step away from the safety (and low profit) of the keep they have been staying at and strike out into the wilds. Having gone through trials and tribulations at a small castle on the border of the wild lands, the party has found moderate success and much disappointment. Recently a group came through after finding a mighty haul in some ruins to the east but half their members had fallen and the rest decided to take their shares and retire into the safety of the west. You heard tales of Death and dismemberment, but you saw a small chest that took two men to move to the room the four had for the night as well as the gold they paid for the evenings fare with. This was enough to convince you to set off for the same ruins.
A low-level band of adventurers has decided this is the life for them and sets off into the wilds beyond the safety of civilization.
Description:
At level 1, PCs have gained a little notoriety and feel the time is right to step away from the safety (and low profit) of the keep they have been staying at and strike out into the wilds. Having gone through trials and tribulations at a small castle on the border of the wild lands, the party has found moderate success and much disappointment. Recently a group came through after finding a mighty haul in some ruins to the east but half their members had fallen and the rest decided to take their shares and retire into the safety of the west. You heard tales of Death and dismemberment, but you saw a small chest that took two men to move to the room the four had for the night as well as the gold they paid for the evenings fare with. This was enough to convince you to set off for the same ruins.
Travelers may swing wide around the Howling Crater, but rumors of treasure and strange mysteries have lured you here. The wind moans eerily as you check your guns and spur your horses forward.
Travelers may swing wide around the Howling Crater, but rumors of treasure and strange mysteries have lured you here. The wind moans eerily as you check your guns and spur your horses forward.
Notorious playboy, Phineas Overstreet III, is setting up a new Xcrawl league. His first event will be in an abandoned mall in the wastelands outside New York City. What could possibly go wrong?
Description:
The year is 1998 and the Orange Plaza Mall is the site for the inaugural event of a new renegade league, founded by the notorious playboy and heir to the massive Overstreet fortune, Phineas Overstreet III. The only problem? The mall has been abandoned for nearly ten years and currently resides outside the wall protecting New York from the dragons and monsters that live in the deadly wilderness beyond. Is any of this even legal? Who knows, but one thing is for certain, fame and fortune await anyone who can survive the Barrowmall. This is a 0-level funnel for 5 brave (or, possibly, insane) players. No experience with DCC or XCC is required.
As long as you've known of the flame-licked and suffocating caverns, they have been forbidden to your people. But it should be easy enough for a bunch of gongfarmers, right? Level 0 adventure.
Description:
Three days ago, the Black King overran your town and took your friends and family hostage, and now he demands that you venture into the forbidden burning caverns and return with the secret of eternal fire!