A low-level band of adventurers has decided this is the life for them and sets off into the wilds beyond the safety of civilization.
Long Description:
At level 1, PCs have gained a little notoriety and feel the time is right to step away from the safety (and low profit) of the keep they have been staying at and strike out into the wilds. Having gone through trials and tribulations at a small castle on the border of the wild lands, the party has found moderate success and much disappointment. Recently a group came through after finding a mighty haul in some ruins to the east but half their members had fallen and the rest decided to take their shares and retire into the safety of the west. You heard tales of Death and dismemberment, but you saw a small chest that took two men to move to the room the four had for the night as well as the gold they paid for the evenings fare with. This was enough to convince you to set off for the same ruins.
Event Type:
RPG - Role Playing Game
Game System:
Dungeon Crawl Classics
Rules Edition:
1st
Minimum Players:
4
Maximum Players:
7
Age Required:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)