The Fractures of Time expansion adds a new path, worker type, and "blinking" that enhances the game's depth. *Experience with base game required. Only expansion rules will be taught. No new players.*
Description:
In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches.
The Fractures of Time expansion adds a new path, worker type, and "blinking" that enhances the game's depth. *Experience with base game required. Only expansion rules will be taught. No new players.*
Description:
In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches.
Utilizing almost every game board from all expansions, your mission is to survive the onslaught of Cylon ships, & reach Earth. Are you feeling lucky enough?
Utilizing almost every game board from all expansions, your mission is to survive the onslaught of Cylon ships, & reach Earth. Are you feeling lucky enough?
Utilizing almost every game board from all expansions, your mission is to survive the onslaught of Cylon ships, & reach Earth. Are you feeling lucky enough?
Utilizing almost every game board from all expansions, your mission is to survive the onslaught of Cylon ships, & reach Earth. Are you feeling lucky enough?
Utilizing almost every game board from all expansions, your mission is to survive the onslaught of Cylon ships, & reach Earth. Are you feeling lucky enough?
Utilizing almost every game board from all expansions, your mission is to survive the onslaught of Cylon ships, & reach Earth. Are you feeling lucky enough?
A popular fantasy twist on the cult-favorite Betrayal at House on the Hill. Each unique scenario could see you the hero of Baldur's Gate! Adventure waits around every corner, if you dare to face it.
Description:
This version follows in the tradition of its series as a tile game that allows players to build their own module room by room, tile by tile, creating a new game board with each playthrough. Excitement quickly builds as players together explore Baldur's Gate to determine the adventure and then win the day! A rollicking good time for fans of the original game or role-players and fantasy gamers alike. Players who enjoy themes of PG 13+ violence, strategy, suspense, and cooperative gameplay are likely to especially enjoy this game - but being honest, I don't know if I've met anyone who doesn't find this gem just plain fun!
Create a dominant business in the dawn of the Industrial Age.
Description:
Using your abilities to plan and out-maneuver your competitors, can you thrive in the early days of the Industrial Age? Create a network to supply coal, iron, beer for yourself and your competitors, build factories, and buy & sell to the market to maximize your profits and profile. The game is played in two eras (canals and rail), each with its own challenges and advantages.