Take control of the USS Enterprise, roll dice and survive the perils of your mission!
Description:
A cooperative dice placement game for 3-7 players who take the roles of crew members of either the USS Enterprise (from the original Star Trek series) or the USS Enterprise-D (from Star Trek: The Next Generation). Each crew member has a different ability and the crews abilities differ for each crew
Take control of the USS Enterprise, roll dice and survive the perils of your mission!
Description:
A cooperative dice placement game for 3-7 players who take the roles of crew members of either the USS Enterprise (from the original Star Trek series) or the USS Enterprise-D (from Star Trek: The Next Generation). Each crew member has a different ability and the crews abilities differ for each crew
Players are interns on a UFO abducting ducks. (For research, duh). Ducks need to be collected in specific formations before your opponents to win!
Description:
Players are all interns on an alien UFO, working for an intergalactic corporation that has one main function: abducting ducks. (For research purposes, duh). But, ducks need to be collected in specific formations, and you'll have to use spatial logic and cunning to rearrange your ducks before your opponents to win! Abduct (collect) ducks in specific formations by using action cards to move your (or your opponent's) ducks around. Each player gets an individual stream board that can hold 10 ducks. Put the ducks into patterns by moving them around with action cards. When your ducks in a single color match a pattern on one of the shared formation cards, you earn the card and abduct the ducks into the UFO. Grab more ducks out of the UFO and try to make another pattern before the cards run out.
Players are interns on a UFO abducting ducks. (For research, duh). Ducks need to be collected in specific formations before your opponents to win!
Description:
Players are all interns on an alien UFO, working for an intergalactic corporation that has one main function: abducting ducks. (For research purposes, duh). But, ducks need to be collected in specific formations, and you'll have to use spatial logic and cunning to rearrange your ducks before your opponents to win! Abduct (collect) ducks in specific formations by using action cards to move your (or your opponent's) ducks around. Each player gets an individual stream board that can hold 10 ducks. Put the ducks into patterns by moving them around with action cards. When your ducks in a single color match a pattern on one of the shared formation cards, you earn the card and abduct the ducks into the UFO. Grab more ducks out of the UFO and try to make another pattern before the cards run out.
Players are interns on a UFO abducting ducks. (For research, duh). Ducks need to be collected in specific formations before your opponents to win!
Description:
Players are all interns on an alien UFO, working for an intergalactic corporation that has one main function: abducting ducks. (For research purposes, duh). But, ducks need to be collected in specific formations, and you'll have to use spatial logic and cunning to rearrange your ducks before your opponents to win! Abduct (collect) ducks in specific formations by using action cards to move your (or your opponent's) ducks around. Each player gets an individual stream board that can hold 10 ducks. Put the ducks into patterns by moving them around with action cards. When your ducks in a single color match a pattern on one of the shared formation cards, you earn the card and abduct the ducks into the UFO. Grab more ducks out of the UFO and try to make another pattern before the cards run out.
"The year is 1926, and it is the height of the Roaring Twenties. Only a handful of investigators stand against the Arkham Horror. Will they Prevail?
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Description:
It's a celebration to end all celebrations in the aftermath of the war to end all wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.