Compete to be the most prosperous country in this alternate 1920s universe. Take your mechs and fight for valor, innovation, and your comrades.
Description:
An engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. Each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Captain Sofi Odessa and her steamship crew are lost in a strange world in 1929. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out totems of the gods.
Description:
Your goal is to find at least eight totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home! Welcome to a vast world. Your journey starts now.
Captain Sofi Odessa and her steamship crew are lost in a strange world in 1929. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out totems of the gods.
Description:
Your goal is to find at least eight totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home! Welcome to a vast world. Your journey starts now.
A dinner party! A martian child! A journey to Mars! Space-faring steam ships! Precious lives and the balance of power depends on quick Victorian wit, skill, and some very clever insults.
Description:
Far away from his home planet, Canal Martian boy Kime lives on the estate of Lord Feltam Hithe who shows the orphaned child's levitation abilities off to entertain his curious guests during his illustrious dinner parties. Now the child has disappeared and a particularly capable group of dinner guests (the players) volunteer to find (and rescue?) the child. The adventure requires cunning, wit, and a willingness to travel over 180 million miles in the world of Space 1889. Pre-gen characters and quick-start rules are provided. Players will need dice (any dice will do). A free quick-start PDF is available at: https://www.drivethrurpg.com/product/208877/Space-1889-Free-Quickstart-Rules
A dinner party! A martian child! A journey to Mars! Space-faring steam ships! Precious lives and the balance of power depends on quick Victorian wit, skill, and some very clever insults.
Description:
Far away from his home planet, Canal Martian boy Kime lives on the estate of Lord Feltam Hithe who shows the orphaned child's levitation abilities off to entertain his curious guests during his illustrious dinner parties. Now the child has disappeared and a particularly capable group of dinner guests (the players) volunteer to find (and rescue?) the child. The adventure requires cunning, wit, and a willingness to travel over 180 million miles in the world of Space 1889. Pre-gen characters and quick-start rules are provided. Players will need dice (any dice will do). A free quick-start PDF is available at: https://www.drivethrurpg.com/product/208877/Space-1889-Free-Quickstart-Rules
A dinner party! A martian child! A journey to Mars! Space-faring steam ships! Precious lives and the balance of power depends on quick Victorian wit, skill, and some very clever insults.
Description:
Far away from his home planet, Canal Martian boy Kime lives on the estate of Lord Feltam Hithe who shows the orphaned child's levitation abilities off to entertain his curious guests during his illustrious dinner parties. Now the child has disappeared and a particularly capable group of dinner guests (the players) volunteer to find (and rescue?) the child. The adventure requires cunning, wit, and a willingness to travel over 180 million miles in the world of Space 1889. Pre-gen characters and quick-start rules are provided. Players will need dice (any dice will do). A free quick-start PDF is available at: https://www.drivethrurpg.com/product/208877/Space-1889-Free-Quickstart-Rules
A game of exploration, expansion exploitation and extermination.
Description:
Striking out from your home worlds explore the galaxy, expand your influence and grow your civilization. Command starships, establish space lanes, construct starbases, and bring other systems under your banner. Star Trek: Ascendancy puts the fate of the galaxy in your hands.
A game of exploration, expansion exploitation and extermination.
Description:
Striking out from your home worlds explore the galaxy, expand your influence and grow your civilization. Command starships, establish space lanes, construct starbases, and bring other systems under your banner. Star Trek: Ascendancy puts the fate of the galaxy in your hands.
A game of exploration, expansion exploitation and extermination.
Description:
Striking out from your home worlds explore the galaxy, expand your influence and grow your civilization. Command starships, establish space lanes, construct starbases, and bring other systems under your banner. Star Trek: Ascendancy puts the fate of the galaxy in your hands.
Using the 2021 player cards, you choose 1 player from an unowned team to help you win. A prize for the winner!
Description:
The boss of sports board games! A memory-making experience! Ideal for playing solo or in friendship-bonding face-to-face play. Easy to learn, yet challenging enough to entertain for hours, as you make the player selections and the offensive and defensive decisions that decide the outcome. Make your lineup and in-game strategy decisions. Roll the dice that activate play (think of it as the pitch or swing). Then find the result on the statistically designed player card. Every player is unique, giving every dice roll drama.