You play one of many corporations working together in the terraforming process, but compete for victory points.
Description:
Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable.
Build an electric power empire and establish the way of the future. Decide on AC or DC, solicit help from luminaries, use propaganda, and invest wisely to win the game!
Description:
This expansion takes gameplay to a whole new level by infusing exciting new systems! Fans of the game will delight in exploring building a headquarters. What is a good electric company without state-of-the-art facilities such as a laboratory, works, office, and studio? Each option offers different bonuses and rewards to the enterprising player! Responding to historical events. Dipping into the rich treasure trove that was the 19th century War of Currents, 21 real-life events add variety and flavor to every play. Exciting opportunities to fight for! Catastrophic calamities to recover from! Woe is the unprepared electricity capitalist! Empowering the women. Seven historical ladies join the gentlemen to engage in the War of Currents. Important female entrepreneurs, engineers, and artists are now available to draft for each company.
Marooned on a mysterious island, can the PCs survive?
Description:
Washed up on the floating BloodStone Isle, the PCs must navigate the various factions of FreeBoot Landing. Can they make allies and bring rivals together to defeat the DemonRiders? (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
Through the deadly Ragma Rift and on the slopes of dreaded Mount Kra, the PCs finally confront the shadowy forces that vie for control over the island, and they will have to make the hardest of decisions, as their choices will determine the fate of BloodStone Isle and its destiny in the multiverse. (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
The PCs are sent through the deadly BoneDust Dunes to seek the wisdom of the ancient LoreMaster of Dyar. But what threat do the ShadowVain pose, and can the PCs avoid the attention of the forces arrayed against them? (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
In the dangerous BlightFens the PCs may learn more of the forces that fight over BloodStone Isle, and what forces were unleashed upon it in ages past. But will this prepare them to survive the threat of the Tempest that threatens the survival of the very island itself? (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
In Smugglers Cove the PCs learn of the Great Pirate Armada that once decimated BloodStone Isle and awoke a slumbering evil. But can this knowledge help them overcome the dark threat that looms from the center of the island? (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
In the ruined BleakStone City the players finally confront the mysterious BloodRose Baroness and hear of the true conflict that threatens the islands. In the shadows of the fallen city alliances are made and broken that will determine the fate of the BloodStone Isle. (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Players traverse a horror setting to solve murders and kidnappings.
Description:
In the Village of Shining Cove, children know better. Ask any child running through the streets, and they’ll regurgitate what their parents have told them time and time again. “Before the sun sets, and tucks into bed, it’s better at home, it’s better than dead.” However, kids are still going missing and anyone who’s went to look has turned up dead. Help Shining cove solve these murders and kidnappings with your level 10 characters.
Players pickup where the first module stops trying to desperately solve the mystery of the missing.
Description:
In the Village of Shining Cove, children know better. Ask any child running through the streets, and they’ll regurgitate what their parents have told them time and time again. “Before the sun sets, and tucks into bed, it’s better at home, it’s better than dead.” However, kids are still going missing and anyone who’s went to look has turned up dead. Help Shining cove solve these murders and kidnappings with your level 10 characters.