E-LEC-tricity, EEE-lec-tricity. Be it coal, oil, wind, nuclear power, or even GARBAGE. Build the plants, run the lines & power those cities! Power the most & corner the market.
E-LEC-tricity, EEE-lec-tricity. Be it coal, oil, wind, nuclear power, or even GARBAGE. Build the plants, run the lines & power those cities! Power the most & corner the market.
E-LEC-tricity, EEE-lec-tricity. Be it coal, oil, wind, nuclear power, or even GARBAGE. Build the plants, run the lines & power those cities! Power the most & corner the market.
You are sent back to the stone age. To succeed you will have to balance hunting & knowledge to win. Timing decisions at the right moment is critical.
Description:
In a game of The First Sparks you are always confronted with many decisions: Which technology cards offer you the biggest advantages? When is the right time to spread your clan on the game board? Which hunting areas will grant the most food? Reaching new hunting areas or trying to secure parts of the game board for your own clan are important factors for your strategy. Empty spaces are cheaper for you to settle compared to spaces in which other clans are already settled. If you are the first to increase your clan size to 13 clan members, you win The First Sparks.
You are sent back to the stone age. To succeed you will have to balance hunting & knowledge to win. Timing decisions at the right moment is critical.
Description:
In a game of The First Sparks you are always confronted with many decisions: Which technology cards offer you the biggest advantages? When is the right time to spread your clan on the game board? Which hunting areas will grant the most food? Reaching new hunting areas or trying to secure parts of the game board for your own clan are important factors for your strategy. Empty spaces are cheaper for you to settle compared to spaces in which other clans are already settled. If you are the first to increase your clan size to 13 clan members, you win The First Sparks.
You are sent back to the stone age. To succeed you will have to balance hunting & knowledge to win. Timing decisions at the right moment is critical.
Description:
In a game of The First Sparks you are always confronted with many decisions: Which technology cards offer you the biggest advantages? When is the right time to spread your clan on the game board? Which hunting areas will grant the most food? Reaching new hunting areas or trying to secure parts of the game board for your own clan are important factors for your strategy. Empty spaces are cheaper for you to settle compared to spaces in which other clans are already settled. If you are the first to increase your clan size to 13 clan members, you win The First Sparks.
Learn all the basics you need to play like a pro. Little to no experience preferred.
Description:
Learn the basics of character building, reading and understanding your character sheet, and even raid a dwarven stronghold that has been taken over by goblins! Through the use of miniatures, battle boards and props, you'll be "leveling up" in no time- Cheat sheet packets will available to keep and take home.
Use "Perk" cards to create the best date for "The Single" You may also play "Red Flags" in an attempt to sabotage another player's hot date.
Description:
Red Flags is "The Game of Terrible Dates". In Red Flags, your goal is to use "Perk" cards to create the best date for "The Single" (the judge for this round). However, there is a catch. Players may also play "Red Flags" (bad traits) in an attempt to sabotage another player's hot date.
Use "Perk" cards to create the best date for "The Single" You may also play "Red Flags" in an attempt to sabotage another player's hot date.
Description:
Red Flags is "The Game of Terrible Dates". In Red Flags, your goal is to use "Perk" cards to create the best date for "The Single" (the judge for this round). However, there is a catch. Players may also play "Red Flags" (bad traits) in an attempt to sabotage another player's hot date.