Each card has a photo of a cat. One player is the judge and the other players tell their story, embellishing all they want. The judge picks their favorite story as the winner!
Description:
Each card has a photo of a cat, and on the reverse side, two halves of an outrageous story. Players take turns being the "judge," while the rest are storytellers. The judge draws a cat card from the top of the deck and gives the cat a name. The rest of the players each build a story using the cards in their hand. They tell the story to the judge, embellishing all they want (that's the fun part!), and the judge picks their favorite story as the winner!
Active Description: Getting Details in While Moving Your Story Forward
Summary:
Mastering the art of active description can take your writing to the next level. Howard Jones, James Lowder, A. E. Greenwood, and Gabrielle Harbowy discuss how it's done.
Whether you are a veteran gamer or new to the field, we are here to offer a workshop that will help bring your creative & critical thinking to the next level with IMPROV!
Description:
In gaming, good improvisation skills are essential to the success of any campaign. Whether you are a veteran gamer or new to the field, we are here to offer a workshop that will help bring your creative and critical thinking to the next level. Prepare yourself for a 2-hour workshop where you will play games and exercises that will strengthen your decision making, depth of character and creative problem-solving. We will have you ready for whatever challenge your next adventure brings!
Whether you are a veteran gamer or new to the field, we are here to offer a workshop that will help bring your creative & critical thinking to the next level with IMPROV!
Description:
In gaming, good improvisation skills are essential to the success of any campaign. Whether you are a veteran gamer or new to the field, we are here to offer a workshop that will help bring your creative and critical thinking to the next level. Prepare yourself for a 2-hour workshop where you will play games and exercises that will strengthen your decision making, depth of character and creative problem-solving. We will have you ready for whatever challenge your next adventure brings!
Whether you are a veteran gamer or new to the field, we are here to offer a workshop that will help bring your creative & critical thinking to the next level with IMPROV!
Description:
In gaming, good improvisation skills are essential to the success of any campaign. Whether you are a veteran gamer or new to the field, we are here to offer a workshop that will help bring your creative and critical thinking to the next level. Prepare yourself for a 2-hour workshop where you will play games and exercises that will strengthen your decision making, depth of character and creative problem-solving. We will have you ready for whatever challenge your next adventure brings!
A tabletop game of devastating combat between awe-inspiring machines, set during the civil war that tore the galaxy apart.
Description:
A game based around combat between Battle Titans, the mightiest war machines in the Imperium of Man (giant robots). It's set during the Horus Heresy, where brother battles brother for the fate of Mankind. In Adeptus Titanicus, you are the Princeps Seniores of a Titan maniple, taking control of a number of war engines and interfacing with your models via unique Command Terminals. The game is designed to make you feel like the commander, issuing orders and directing your God-Machines to grind down the enemy, popping void shields and damaging their systems before making a definitive killing blow.
A grand-strategic, area-movement simulation of the naval, air, and amphibious campaigns of WWII. Units represent individual capital ships, groups of land based aircraft, subs, or amphibious troops.
Description:
Can the Royal Navy protect the shipping lanes of Britain's far-flung empire long enough to turn the tide against the U-boats? Or will the Kreigsmarine and Supermarina cut England's merchant marine lifeline? Will the French remain loyal to the Allies, or will they bring to life Churchill's greatest nightmare and fight alongside the Germans? Can the Americans withstand the Japanese onslaught long enough to bring their mushrooming strength to bear? Or will Japan complete its conquests in the Pacific and force the Allies to negotiate for peace?