A grand-strategic, area-movement simulation of the naval, air, and amphibious campaigns of WWII. Units represent individual capital ships, groups of land based aircraft, subs, or amphibious troops.
Long Description:
Can the Royal Navy protect the shipping lanes of Britain's far-flung empire long enough to turn the tide against the U-boats? Or will the Kreigsmarine and Supermarina cut England's merchant marine lifeline? Will the French remain loyal to the Allies, or will they bring to life Churchill's greatest nightmare and fight alongside the Germans? Can the Americans withstand the Japanese onslaught long enough to bring their mushrooming strength to bear? Or will Japan complete its conquests in the Pacific and force the Allies to negotiate for peace?
Event Type:
BGM - Board Game
Game System:
Admirals' War
Rules Edition:
1st
Minimum Players:
2
Maximum Players:
4
Age Required:
Mature (18+)
Experience Required:
Some (You've played it a bit and understand the basics)