An upstart count has invited the Queen of the Unseelie to his celebration of the Longest Night. Explore the darker side of faerie.
Description:
The Queen of the Unseelie has agreed to celebrate the Longest Night in honor of the treaty of Wrought Iron, which ended a great war between the Seelie and the Unseelie. Fae and mortals alike congregate upon this one place, the realm of Discarded Dreams, at this powerful time of the year to bend her ear. But, in the fae realms, even balls can be dangerous.
An upstart count has invited the Queen of the Unseelie to his celebration of the Longest Night. Explore the darker side of faerie.
Description:
The Queen of the Unseelie has agreed to celebrate the Longest Night in honor of the treaty of Wrought Iron, which ended a great war between the Seelie and the Unseelie. Fae and mortals alike congregate upon this one place, the realm of Discarded Dreams, at this powerful time of the year to bend her ear. But, in the fae realms, even balls can be dangerous.
The awakening of the Island of Sopkalia's long-dormant volcano may shift the balance of power. Fantasy steampunk with strong political and diplomatic elements.
Description:
A technological renaissance has rocketed the Island of Sopkalia beyond its neighbors. But the awakening of the island's long-dormant volcano may shift the balance of power. Who will benefit? Can the island survive?
The awakening of the Island of Sopkalia's long-dormant volcano may shift the balance of power. Fantasy steampunk with strong political and diplomatic elements.
Description:
A technological renaissance has rocketed the Island of Sopkalia beyond its neighbors. But the awakening of the island's long-dormant volcano may shift the balance of power. Who will benefit? Can the island survive?
The humans have expanded at an unnatural rate, driving your clans to the far edges of the frontier. It's time to take the fight to them.
Description:
As displaced members of tribal clans, you've banded together to stop the unnatural expansion of the human settlers before they ravage the frontier for good. Identify undefended outposts, raid for resources, and assault strategic positions to slow their expansion and reveal the madness that drives their advance. This will be the first adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.
The humans have expanded at an unnatural rate, driving your clans to the far edges of the frontier. It's time to take the fight to them.
Description:
As displaced members of tribal clans, you've banded together to stop the unnatural expansion of the human settlers before they ravage the frontier for good. Identify undefended outposts, raid for resources, and assault strategic positions to slow their expansion and reveal the madness that drives their advance. This will be the second adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.
The humans have expanded at an unnatural rate, driving your clans to the far edges of the frontier. It's time to take the fight to them.
Description:
As displaced members of tribal clans, you've banded together to stop the unnatural expansion of the human settlers before they ravage the frontier for good. Identify undefended outposts, raid for resources, and assault strategic positions to slow their expansion and reveal the madness that drives their advance. This will be the third adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.
After a tragic death, a family of eccentric geniuses meet to pay their respects, and to determine who shall inherit the mysterious Naismith Manor.
Description:
The heirs to the Naismith Manor have just tragically died. The sprawling Naismith family has always been full of eccentric geniuses, inventors, and mystics. Which of them will now claim the fantastic rambling house with its twisting corridors, hidden rooms, and decades-old secrets?
After a tragic death, a family of eccentric geniuses meet to pay their respects, and to determine who shall inherit the mysterious Naismith Manor.
Description:
The heirs to the Naismith Manor have just tragically died. The sprawling Naismith family has always been full of eccentric geniuses, inventors, and mystics. Which of them will now claim the fantastic rambling house with its twisting corridors, hidden rooms, and decades-old secrets?
The humans have expanded at an unnatural rate, driving your clans to the far edges of the frontier. It's time to take the fight to them. D&D, 4X, and Wargaming combine in this unique tactical sequel!
Description:
Tabletop RPG, 4X strategy, and wargaming tactics all combine in this unique sequel to World Builder! As displaced members of tribal clans, you've banded together to stop the unnatural expansion of the human settlers before they ravage the frontier for good. Identify undefended outposts, raid for resources, and assault strategic positions to slow their expansion and reveal the madness that drives their advance. This will be the first adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.