An upstart count has invited the Queen of the Unseelie to his celebration of the Longest Night. Explore the darker side of faerie.
Description:
The Queen of the Unseelie has agreed to celebrate the Longest Night in honor of the treaty of Wrought Iron, which ended a great war between the Seelie and the Unseelie. Fae and mortals alike congregate upon this one place, the realm of Discarded Dreams, at this powerful time of the year to bend her ear. But, in the fae realms, even balls can be dangerous.
An upstart count has invited the Queen of the Unseelie to his celebration of the Longest Night. Explore the darker side of faerie.
Description:
The Queen of the Unseelie has agreed to celebrate the Longest Night in honor of the treaty of Wrought Iron, which ended a great war between the Seelie and the Unseelie. Fae and mortals alike congregate upon this one place, the realm of Discarded Dreams, at this powerful time of the year to bend her ear. But, in the fae realms, even balls can be dangerous.
The awakening of the Island of Sopkalia's long-dormant volcano may shift the balance of power. Fantasy steampunk with strong political and diplomatic elements.
Description:
A technological renaissance has rocketed the Island of Sopkalia beyond its neighbors. But the awakening of the island's long-dormant volcano may shift the balance of power. Who will benefit? Can the island survive?
The awakening of the Island of Sopkalia's long-dormant volcano may shift the balance of power. Fantasy steampunk with strong political and diplomatic elements.
Description:
A technological renaissance has rocketed the Island of Sopkalia beyond its neighbors. But the awakening of the island's long-dormant volcano may shift the balance of power. Who will benefit? Can the island survive?
The humans have expanded at an unnatural rate, driving your clans to the far edges of the frontier. It's time to take the fight to them.
Description:
As displaced members of tribal clans, you've banded together to stop the unnatural expansion of the human settlers before they ravage the frontier for good. Identify undefended outposts, raid for resources, and assault strategic positions to slow their expansion and reveal the madness that drives their advance. This will be the first adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.
The humans have expanded at an unnatural rate, driving your clans to the far edges of the frontier. It's time to take the fight to them.
Description:
As displaced members of tribal clans, you've banded together to stop the unnatural expansion of the human settlers before they ravage the frontier for good. Identify undefended outposts, raid for resources, and assault strategic positions to slow their expansion and reveal the madness that drives their advance. This will be the second adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.
The humans have expanded at an unnatural rate, driving your clans to the far edges of the frontier. It's time to take the fight to them.
Description:
As displaced members of tribal clans, you've banded together to stop the unnatural expansion of the human settlers before they ravage the frontier for good. Identify undefended outposts, raid for resources, and assault strategic positions to slow their expansion and reveal the madness that drives their advance. This will be the third adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.
The shade of King Tarama cannot rest until he is buried in his ancestral home. The kingdom’s greatest heroes will be needed to brave the void and conquer the colossus that the land itself has become.
Description:
Untold aeons ago, the world shattered, leaving behind fragments of reality in a sea of nothingness. Those creatures who are left, draw upon the power of Anima, the essence of being itself, to overcome the forces of Aether, its destroying opposite. It is this Aether, in the form of a continent-sized colossus, that has swallowed the once-great kingdom of Tirtha. The death of humankind’s greatest ruler, King Tarama, has spurred his people to find this terrible beast and free their ancestral home so that it may be part of the world once more. Only once Tirtha is again the realm of humanity can the dead king be laid to rest, and the struggle of existence continue.
The shade of King Tarama cannot rest until he is buried in his ancestral home. The kingdom’s greatest heroes will be needed to brave the void and conquer the colossus that the land itself has become.
Description:
Untold aeons ago, the world shattered, leaving behind fragments of reality in a sea of nothingness. Those creatures who are left, draw upon the power of Anima, the essence of being itself, to overcome the forces of Aether, its destroying opposite. It is this Aether, in the form of a continent-sized colossus, that has swallowed the once-great kingdom of Tirtha. The death of humankind’s greatest ruler, King Tarama, has spurred his people to find this terrible beast and free their ancestral home so that it may be part of the world once more. Only once Tirtha is again the realm of humanity can the dead king be laid to rest, and the struggle of existence continue.
After a tragic death, a family of eccentric geniuses meet to pay their respects, and to determine who shall inherit the mysterious Naismith Manor.
Description:
The heirs to the Naismith Manor have just tragically died. The sprawling Naismith family has always been full of eccentric geniuses, inventors, and mystics. Which of them will now claim the fantastic rambling house with its twisting corridors, hidden rooms, and decades-old secrets?