Interstellar travel is generally safe, but when something goes wrong what hope does one have? Serious gameplay about relationships and difficult decisions in the face of death.
Description:
A proximity alert brings the ship lurching out of hyperspace. A rush of movement as passengers and crew are propelled into lifeboats by alarm klaxons. As the small ships detach, there is a moment of calm, but time is running out. Adrift explores relationships, allegiances, acceptance, very difficult decisions and their equally difficult consequences. Death and the meaning and value of life are major themes. This game has little focus on plot, action, or problem solving. It has a significant focus on characters and choosing to experience a time and place in game we would never want to experience in reality. The game will include a mandatory workshop and optional debrief. Rules are simple and will be taught.
Mutants, magic, mayhem, and more! Join a school based on famous classes of sci fi and fantasy, then compete in challenges of skill and creativity.
Description:
Welcome to a very special scholastic competition where "gifted" students come together to show off skills and school spirit. Are you from a super powered school ready to save the day? Perhaps you're a cadet in a spacefaring academy exploring strange new worlds? Or are you a student of the magic arts studying potions and charms? In groups, choose a genre, design your ideal fictional school, and compete against other classes of specially-skilled students for honor, glory, and bragging rights. We'll be using an adjusted version of the homebrew system The Show Must Go On, so there will be a variety of available activities from singing and dancing to drawing to puzzle solving. Each player can decide how they would like to solve challenges, based on their own talents, comfort, skill levels, etc. Family friendly, All are welcome, though any children under 13 must be accompanied by an adult.
Young Justice, Assemble! Join us for an alt-verse issue! Batman has called you new heroes together to be a team, but can you save the world before supervillains destroy it forever?
Description:
A homebrew system with streamlined combat and pre-gen characters that allow for flexibility and teamwork. No two game sessions are ever the same.
Former members of Delta Flight join with new companions to investigate new challenges.
Description:
It's August 1985. A year ago, Department H closed operations, and the Flight teams have been disbanded. Half of Delta have gone their separate ways. The rest have taken the offer of Marie Laveau (the "Voodoo Queen") to be their benefactor in looking into strange events on the fringes of the Marvel Universe. Today, they meet their new companions and together, begin their new adventures. Storytelling and role playing emphasized. Dice not required.
Former members of Delta Flight join with new companions to investigate new challenges.
Description:
It's August 1985. A year ago, Department H closed operations, and the Flight teams have been disbanded. Half of Delta have gone their separate ways. The rest have taken the offer of Marie Laveau (the "Voodoo Queen") to be their benefactor in looking into strange events on the fringes of the Marvel Universe. Today, they meet their new companions and together, begin their new adventures. Storytelling and role playing emphasized. Dice not required.
Former members of Delta Flight join with new companions to investigate new challenges.
Description:
It's August 1985. A year ago, Department H closed operations, and the Flight teams have been disbanded. Half of Delta have gone their separate ways. The rest have taken the offer of Marie Laveau (the "Voodoo Queen") to be their benefactor in looking into strange events on the fringes of the Marvel Universe. Today, they meet their new companions and together, begin their new adventures. Storytelling and role playing emphasized. Dice not required.
10130. Padishah Emperor Elrood IX has summoned you to Arrakis on the occasion of his sixtieth birthday. He must choose a new Great House to rule Arrakis and end a local uprising. The Spice must flow.
Description:
Iocane Productions (and friends!) return to GenCon after a six year absence with a long-promised Dune larp. Like our past Battlestar Galactica and Game of Thrones larps, we will thrust you into a rich universe you know with characters, options, and outcomes you do not. Bene Gesserit, Mentats, Atreides, Harkonnens, Guild Navigators, and Fremen welcome.
Mature (Dune) themes and content. Casting will take place prior to the event. Costuming is highly encouraged.
Youre a busy businesswoman in the big city, and you happen to be starring in a Christmas movie. So why does the town feel weird? And what happened to your script? Holiday hijinks ensue.
Youre a busy businesswoman in the big city, and you happen to be starring in a Christmas movie. So why does the town feel weird? And what happened to your script? Holiday hijinks ensue.
In a time before cell phones and the Internet, seven residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Description:
Game 1 of Everyday Oddities, a series of games following the same characters. Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. Our characters' lives, recently intertwined, confront tragedy and dire warning. They process their grief and fear even as they scramble to prepare for an unknown terror. Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, persecution of minorities of all kinds.