The graduated cut of the championship preliminaries continues with 3 additional Swiss rounds.
Description:
The tournament will consist of three Swiss-paired rounds made up of the Top 24 players of each Flight and up to 8 additional players that tie with the 24th placer. Any additional ties will be broken by strength-of-schedule. This will create a tournament of between 48 and 64 players. The Top 8 placers will proceed to a single-elimination final immediately following the end of the preceding three rounds. Any ties for 8th place will be broken by strength-of-schedule and extended strength-of-schedule, as necessary.
X-Wing North American Championship Preliminaries - Flight 1
Summary:
Join the fight between the Rebellion, Empire, & Scum & Villainy and compete for the title of North American Champion! Prizes for the top tier as well as participation prizes will be awarded.
Description:
Tournament registration closes at 9:45am on Thursday, August 4. Round One of the Swiss Pairing will begin promptly at 10:00am. Players that compete in Flight One cannot compete in Flight Two. Each player must bring a 100 point squadron to compete and have two copies of their squadron sheet (written or printed) ready to be inspected by our TOs for tournament legality. In addition to miniatures, players are required to bring support materials including: movement templates, range rulers, damage deck, dice, and asteroids. The times listed for this event include only the preliminary rounds. If you advance to the graduated cut, be prepared to return on Saturday, August 6, for additional tournament rounds. The first round of the graduated cut will begin promptly at 11:00am. For rules, FAQ, blank squadron sheets, and more, please visit our website.
X-Wing North American Championship Preliminaries - Flight 2
Summary:
Join the fight between the Rebellion, Empire, & Scum & Villainy and compete for the title of North American Champion! Prizes for the top tier as well as participation prizes will be awarded.
Description:
Tournament registration closes at 9:45am on Friday, August 5. Round One of the Swiss Pairing will begin promptly at 10:00am. Players that compete in Flight One cannot compete in Flight Two. Each player must bring a 100 point squadron to compete and have two copies of their squadron sheet (written or printed) ready to be inspected by our TOs for tournament legality. In addition to miniatures, players are required to bring support materials including: movement templates, range rulers, damage deck, dice, and asteroids. The times listed for this event include only the preliminary rounds. If you advance to the graduated cut, be prepared to return on Saturday, August 6, for additional tournament rounds. The first round of the graduated cut will begin promptly at 11:00am. For rules, FAQ, blank squadron sheets, and more, please visit our website.
Lead your team & your side in the epic struggle between Rebellion & Empire! Participation prizes will be awarded.
Description:
Event registration closes at 9:45am on Sunday, August 7. Pairing will begin at 10:00am. There will be one round of pairing and we will endeavor to match Rebellion squads against Imperial squads as much as possible. Each player must participate as part of a team and each team must consist of two players. We will attempt to pair players without a team with other players of the same faction (no guarantees).
Each player must bring a squad of no more than 200 points, with no more than 8 small ships of a single of a single type and 4 large ships of a single type. Rebel squads may include Resistance Ship and Upgrade cards, and Imperial squads may include First Order Ship and Upgrade cards. A team cannot field two or more cards that share the same unique name.
I created a mat of a star destroyer & have actionable rules for it. The scenario is requires the rebels to blow it up before the imperials jump to light speed.
Experience the new Hangar Bay format: a brand new way to display even more of your collection, broaden your expertise, & destroy your enemies!
Description:
Players must bring two standard squads that follow the 100-point maximum. These squads will use the same damage deck and obstacles. Your two squads must belong to different factions.
Slightly modified variant of BGG Dagobah Dave's classic Trench Run scenario using BGG Biff's iconic forces. Uses a 3' x 6' epic size magnetic warmat with 3D turbo lasers.